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railracer express Soul Unison
Joined: 16 Mar 2005 Posts: 771
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Posted: Wed Apr 27, 2005 2:27 pm Post subject: navi deletion, log out |
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What determines that a navi will be deleted or will log out. I mean like in stream most of the navi seems to be delete except the ones of the neo www. What's up with that? I've seen those www navis taken way more damage but don't get deleted.
[spoil:27b8d9b27e]for gravityman, he should have died by rockman's attack but no he's just logged out just for kernal to kill him[/spoil:27b8d9b27e] _________________ Avatar by May, many flowers and thanks for the wonderful avatar. |
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Ryukan
Joined: 20 Mar 2005 Posts: 12
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Posted: Wed Apr 27, 2005 2:41 pm Post subject: |
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Well, technically, logging out is when the navi is too damaged to continue battle without potential deletion, so it's sorta like a failsafe. Deletion is when they take so much damage their data falls apart, and my guess is that it only happens if they take enough damage to completely destroy them so the failsafe won't have time to activate.
However, they're just used for plot devices now to either make a battle better or to have a navi reapear. That's the sad truth behind it. _________________ "DESCIPLE! Buy me a turkey so that I may use it as pantyhose! o.o"- Shiro Makoto
For further reference, I am THE MALLET NINJA!*Pose, sparkle, lens glare* |
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Raijin Soul Unison
Joined: 16 Mar 2005 Posts: 842 Location: Sask. Canada
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Posted: Wed Apr 27, 2005 2:44 pm Post subject: |
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It's actually very simple. Here's what determines whether a navi is deleted or logged out:
-When the writers intend to use the navi in a future episode, it will be a "Log Out"
-If the navi is to be killed off in that episode, but it has to be later, by the special guest character, then it will be a "Log Out"
-Otherwise, it's Deletion.
See? Very simple.
Seriously, it's not like the writers try to make it look like the causes of Deletion and Logout are fundamentally different. In the last Stream Episode Drillman was deleted by a measly little thunderbolt strike. And it didn't even kill him right away, he had time to stagger back for a second and THEN get deleted. At first it seemed like the writers tried to make attacks that deleted a character look more brutal and serious than the attacks that would make them log out, but by the second half of Axess Deletion became much more arbitrary. |
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AngelfanA16 Nebula
Age: 34 Joined: 16 Mar 2005 Posts: 585 Location: Angel Stadium
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Posted: Wed Apr 27, 2005 8:26 pm Post subject: |
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I guess if the creator thinks that they should be deleted, they will be. No matter how measly the attack or how strong the navi is. Just like Heatman's deletion T_T T_T . _________________
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Geoff Mendicino banned onoes :<
Joined: 16 Mar 2005 Posts: 295 Location: Tallahassee, Florida.
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Posted: Thu Apr 28, 2005 6:06 am Post subject: |
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Raijin wrote: | It's actually very simple. Here's what determines whether a navi is deleted or logged out:
-When the writers intend to use the navi in a future episode, it will be a "Log Out"
-If the navi is to be killed off in that episode, but it has to be later, by the special guest character, then it will be a "Log Out"
-Otherwise, it's Deletion.
See? Very simple. |
*laughs* That's the EXE formula for ya. _________________ I suck! |
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mysticgohan Net Official
Joined: 20 Mar 2005 Posts: 324 Location: Preparing for my next battle...
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Posted: Thu Apr 28, 2005 7:09 am Post subject: |
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Yes somehow Drillman was killed by being electrocuted and yet beastman after getting cut by Fumikomi Cross twice and then in ep 3 how he was just the same way but it was blues and rockman you would think hed be dead already eh. |
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Falcovsleon20 Net Official
Joined: 16 Mar 2005 Posts: 345 Location: Flying around the Lylat System
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Posted: Thu Apr 28, 2005 8:44 am Post subject: |
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I'm too happy with the deletion thing they've been doing with the Asteroid Navis. What happens when EXE 6 comes around and is full of Navis that got killed off recently in the show? I don't 5 bloody plot devices that overload the ridiculous factor. |
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Hikari Angel Soul Unison
Joined: 20 Mar 2005 Posts: 861 Location: Capital of Canada
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Posted: Thu Apr 28, 2005 10:08 am Post subject: |
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the EXE games don't follow the anime story line, so stream can kill off anyone, but they could be in the games. Er don't they screw up the game storyline so it's different than the anime? _________________
"To give ourselves, and never count the cost of other's greater needs." |
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MH Alia Net Battler
Joined: 16 Mar 2005 Posts: 88 Location: Eating cookies
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Posted: Thu Apr 28, 2005 10:38 am Post subject: |
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I think deletion is like play a game: think that the Navi has 400 points of life (hit points) and receives an attack that makes 420 points of damage, then the Navi would be deleted. If the Net Navi receives an attack that takes 389 points the Navi is logged out.
With this I mean that maybe the Navi log out when has low hit points (near of deletion). If an attack surpass them the Navi is deleted.
At least is what I think ^^U. |
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railracer express Soul Unison
Joined: 16 Mar 2005 Posts: 771
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Posted: Thu Apr 28, 2005 12:42 pm Post subject: |
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Ah?! So it's only up to the writers to decide who dies and not? That's not logical... Ack do hit points exist in the anime series? _________________ Avatar by May, many flowers and thanks for the wonderful avatar. |
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Hikari Angel Soul Unison
Joined: 20 Mar 2005 Posts: 861 Location: Capital of Canada
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Posted: Thu Apr 28, 2005 12:51 pm Post subject: |
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hit points to exist in the anime, it has been said a few times here and there. I think in EXE with the Survival 7 Netto had Rockman's HP displayed on the screen. And also when he uses the extention code, it rasies a navi's hit points.
deletion may be when a navi loses all of their hit points, or when their frame too badly damage to function anymore.
logout my be when the navi reaches a critical stage in HP or Frame Damage. _________________
"To give ourselves, and never count the cost of other's greater needs." |
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Thu Apr 28, 2005 12:53 pm Post subject: |
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Indeed. A log out is probably there as a fail-safe mechanism when the integrity of the navi falls below a threshold to protect the navi from discombobulating completely while in a match. Of course, there could be a way for the operator to override this fail-safe, if they so choose. Deletion is probably done when sources completely destroy the navi without triggering the threshold. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3 |
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SuperDanny Net Savior
Joined: 27 Mar 2005 Posts: 142 Location: In my room... pretending to do Cross Fusion.
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Posted: Thu Apr 28, 2005 1:18 pm Post subject: |
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I always thought logging out took cooperation from the operator. The WWW Asterioid navis get logged out because their operators are there cooperating with them, meanwhile navis like [spoil:66129f41aa]YamatoMan[/spoil:66129f41aa], whose operator becomes againist him, had no way to log out, and thus, was deleted. As far as Darkloids logging out, I just imagined that, if they had the chance to, they would. Either they go all out and take too much damage until they're deleted, or they decide "Gee... my arm is gone, I better leave." _________________
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Tachyon360 Le Croissant
Joined: 16 Mar 2005 Posts: 740
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Posted: Thu Apr 28, 2005 3:07 pm Post subject: |
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Raijin wrote: | Seriously, it's not like the writers try to make it look like the causes of Deletion and Logout are fundamentally different. In the last Stream Episode Drillman was deleted by a measly little thunderbolt strike. | Didn't he get smacked up pretty badly by R-Blues first, though? [spoil:a21ab4d84c]A sword hit to the back, hard enough to smash the Navi down into the ground, with Cross Fusion's damage boost on top of that? Hell, I'm surprised Drillman wasn't cut apart by it.[/spoil:a21ab4d84c] |
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Falcovsleon20 Net Official
Joined: 16 Mar 2005 Posts: 345 Location: Flying around the Lylat System
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Posted: Thu Apr 28, 2005 3:12 pm Post subject: |
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Quote: | I always thought logging out took cooperation from the operator. The WWW Asterioid navis get logged out because their operators are there cooperating with them |
Sadly that's not entirely true. [spoil:885a787199]Chillsky was cooperating with Coldman and the poor mini-fridge still got cut in half and exploded[/spoil:885a787199] |
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Tachyon360 Le Croissant
Joined: 16 Mar 2005 Posts: 740
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Posted: Thu Apr 28, 2005 3:57 pm Post subject: |
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Well, [spoil:23d123f2da]Chillsky probably didn't have enough time to react to R-Blues pwning Coldman.[/spoil:23d123f2da] Blues is supposed to be lightning-fast, and since Cross Fusion steps up just about every attribute, particularly so with the new verison, well, a heavy and tubby Navi like [spoil:23d123f2da]Coldman[/spoil:23d123f2da] wouldn't stand much of a chance. |
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