Why was Missingno even in pokemon???
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Valtz
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PostPosted: Mon Jul 18, 2005 12:52 am    Post subject: Why was Missingno even in pokemon??? Reply with quote

Something i've been wondering. Where did missingno come from??? I mean is he a pokemon that never got finished or what???

And is there a gliched pokemon like that in any of the other games???

P.S. For those of you that don't remember missingno was in the oringal Red and Blue versons of the game.

And there was also this level 0 pokemon too.... I forget it name but it had a gliched up picture like missingno
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PostPosted: Mon Jul 18, 2005 2:27 am    Post subject: Reply with quote

If I remember correctly, Missingno is just something Nintendo forgot to totally remove when importing the Red and Blue games. Missingno is supposedly the Pokemon next to Mewtwo, and that would be Mew. On a side note, in Japan there are Red, Blue and Green games. When the games where imported, Red remained Red, Green became Blue, and Blue never reached America.

As for the Level 0 Pokemon, that's another topic. They say that if you feed it a Rare Candy, it will turn into Kanghaskan.

I don't know if my info is correct. I've read it so very long ago y'see...
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Aquaman OS
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PostPosted: Mon Jul 18, 2005 2:36 am    Post subject: Reply with quote

Missingno is what the game comes up with when it can't find the pokemon's id number in the game memory. Hence Missingno=Missing number. Just a glitch that was fixed in later versions.
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PostPosted: Mon Jul 18, 2005 4:13 am    Post subject: Reply with quote

Missingno itself isn't really a glitch, it's just filler. Actually encountering it is a glitch, though.
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Enzan Chaud
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PostPosted: Mon Jul 18, 2005 10:49 am    Post subject: Reply with quote

From Bulbapedia's database:
Quote:
Missingno. ("missing number", Japanese: けつばん (欠番 ketsuban, lit. missing number)) is a Glitch Pokémon which likely owes its existence to a programming oversight in the Game Boy games Pokémon Red and Blue.

Whenever the game "sets up" the planned battle against the Old Man's Weedle, it needs to change the player's character name to "OLD MAN" so that it will display "OLD MAN" instead of the name the player has entered.

The programmers decided to use the area of data where wild Pokémon information is as a temporary storage area for the player's name, due to the lack of memory on a Game Boy cartridge. Normally this wouldn't cause any abnormal activity, as the correct data for the wild Pokémon available is written to this area in memory whenever the player travels to an area where it is possible to catch wild Pokémon.

Along Cinnabar Island's coast there is no data indicating which wild Pokémon are catchable, so the game uses whatever was already in the corresponding area of data when determining which wild Pokémon you have encountered. Normally this space in memory would hold the data of the last area you visited where wild Pokémon were catchable (this same glitch allows you to exit the Safari Zone and Fly immediately to Cinnabar Island and be able to catch and fight Safari Zone Pokémon the same way as you would in other areas.) For this glitch, the player's name is used to determine some of the wild Pokémon available.

The name of the player has six hexadecimal values in it. The game needs only three "slots" of wild Pokémon data to store this.

The wild Pokémon the player encounters along the coast are determined by the third, fifth, and seventh characters of the player's name, while the levels are determined by the second, fourth, and sixth characters, respectively.




More missingno information can actually be found in the Bulbapedia.Base Stats:

HP: 33
ATK: 136
DEF: 0
SPD: 29
SPC: 6

Most horrid base stats in the game, despite it's somewhat godly attack.
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PostPosted: Mon Jul 18, 2005 11:35 am    Post subject: Reply with quote

What I found funny, was to teach Missingno how to fly, then evolve it into Khangaskhan. A pokemon who shouldn't fly. XD
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PostPosted: Mon Jul 18, 2005 1:24 pm    Post subject: Reply with quote

N2-0 Night wrote:
On a side note, in Japan there are Red, Blue and Green games. When the games where imported, Red remained Red, Green became Blue, and Blue never reached America.



Some website wrote:
Pokemon Green is commonly mistaken for the Blue version re-named. Green is a different version of the other two, it was the first game of Pokemon launched in Japan (Released February 1995), and was the initial kick for what Pokemon is today. Pokemon Green never made it to American, Australian or European shores. As many of you know that in Japan, Pokemon in Japan was originally 1st released in Red and Green versions while Red and Blue versions were released here in the U.S (apparently Nintendo of America thought the color blue was a better choice than green for westerners). The development of this game nearly led the developers (Gamefreaks) to bankruptcy, before they finally completed it and released it in Japan.


http://www.sivph.com/games/green.shtml

"What's so different about the Japanese Blue that sets it apart form the Red and Green versions? Well, the most noticeable change was that all of the Pokemon had been redone to look better. (Consequently, these 'redone' Pokemon were also used in the English Red and Blue versions of the game). "
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PostPosted: Mon Jul 18, 2005 4:24 pm    Post subject: Reply with quote

Woah this is some very good info. I never even knew that about pokemon.
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PostPosted: Thu Jul 21, 2005 7:09 pm    Post subject: reply Reply with quote

LOl no, it gets better, for example if you have rare candy as your 6th item, after you run into missingno, you'll get 99 candies. Do that with your master ball as well. A bad effect though is that if you capture it, it ruins your library in the comp to see what pokemon you have seen. Nothing critical though.
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PostPosted: Fri Jul 22, 2005 1:01 pm    Post subject: Reply with quote

there was some other glitch like that. i don't remember what you had to do, but it had to do with putting an item (e.g. Master Ball) in the sixth slot, then something else. been a while since i played it, though.

any way, i've actually traded Missing No. (my game didn't call it Missingno, but rather Missing No.) between my cartridges. i don't remember anything bad happening.
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PostPosted: Fri Jul 22, 2005 1:53 pm    Post subject: Reply with quote

Yeah best way to duplicate the rare candy and master balls.
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PostPosted: Sat Jul 23, 2005 7:44 am    Post subject: Reply with quote

oh yes. that was how i got a million Master Balls. except, i forgot to clone them once i had one left, then i used it.:/ that sucked.
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PostPosted: Sat Jul 23, 2005 11:15 am    Post subject: Reply with quote

Missingno was just a filter to prevent the capture of mew. How ever it does a very bad job of this because if you traded a pokemon who knew cut from red to blue or blue to red then you dont need to go to the ss.ann
so the ship never leaves then come back when you get surf and you can surf next to the ship and there is a strip of land save and fallow the path to a truck. use a game shark to get the truck keys talk to every one in the game corner and a lady will move the truck go back to that spot and there will be a item pick it up it will be ether mew or togapi.

back to missingno he is a useless filter good for muliplying your best items!
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PostPosted: Sat Jul 23, 2005 12:18 pm    Post subject: Reply with quote

SR wrote:
Missingno itself isn't really a glitch, it's just filler. Actually encountering it is a glitch, though.


Yeah. I think it was having a certain item in the 6th slot or something to fight Missingno. :/

Can you actually capture Missingno? o_o
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PostPosted: Sat Jul 23, 2005 1:04 pm    Post subject: Reply with quote

shadowmasterexe wrote:
Missingno was just a filter to prevent the capture of mew. How ever it does a very bad job of this because if you traded a pokemon who knew cut from red to blue or blue to red then you dont need to go to the ss.ann
so the ship never leaves then come back when you get surf and you can surf next to the ship and there is a strip of land save and fallow the path to a truck. use a game shark to get the truck keys talk to every one in the game corner and a lady will move the truck go back to that spot and there will be a item pick it up it will be ether mew or togapi.

back to missingno he is a useless filter good for muliplying your best items!


Your information is obsolete, as I have already posted the TRUE reason why missingno was there. Plus that info about Mew/Togepi is also bad...please do research and not post misleading information.

Yes, you can catch Missingno, Matt...
http://bulbapedia.bulbagarden.net/wiki/Missingno_%28Glitch%29
info can be found there...and I think EVERYONE knows the duplication trick. >_>
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PostPosted: Sat Jul 23, 2005 3:33 pm    Post subject: Reply with quote

Wow I never knew about that mew trick that they had on the site. Also how do you get to that glitch city??? It doesn't say how to get to it on bulbapedia
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PostPosted: Sat Jul 23, 2005 4:02 pm    Post subject: Reply with quote

It used to be there, but Bulbapedia went down and I think the definition for it just died. Anyways, it's nothing too spectacular...
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PostPosted: Sat Jul 23, 2005 4:45 pm    Post subject: Reply with quote

......That is the wierdest info ever!
I mean that's something to think about!
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PostPosted: Sat Jul 23, 2005 7:35 pm    Post subject: Reply with quote

MattExe wrote:
SR wrote:
Missingno itself isn't really a glitch, it's just filler. Actually encountering it is a glitch, though.


Yeah. I think it was having a certain item in the 6th slot or something to fight Missingno. :/

Can you actually capture Missingno? o_o


Ya you can capture it but it glitches up that pc that tells you what pokemon you have seen. BTW I have a mew, from game shark though. Also i have those 145mewtwo and snorlax.
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PostPosted: Sun Jul 24, 2005 3:49 am    Post subject: Reply with quote

This glitch rocks my Magneton is something like lv400. If you trade a lv 0 to GSC and give it a rare candy it evolves into a Slopoke, Lapras or Seel does any one know why?

Yes. In RBY it was a baby Kangaskahn is what people say and in GSC it was meant to be Kurusu who was removed from the game.
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