Can Program Advances be activated in any of the PET toys?

 
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RokkuMan.EXE




Joined: 11 Jul 2006
Posts: 10
Location: Den City

PostPosted: Fri Jul 21, 2006 9:51 am    Post subject: Can Program Advances be activated in any of the PET toys? Reply with quote

I know you can't activate them in the Advance PETs. What about the others? And what about Battlechip animations? Are they different for each chip in the other PETs except for the advanced PET? I'm so sick of activating the Meteor Red Sun and seeing RockMan firing his RockBuster. :/
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QuickMan
Dark Blues Stealer



Joined: 27 Nov 2005
Posts: 380
Location: BC Canada and the Darkest Pit of the Undernet!

PostPosted: Fri Jul 21, 2006 11:04 am    Post subject: Re: Can Program Advances be activated in any of the PET toys Reply with quote

RokkuMan.EXE wrote:
I know you can't activate them in the Advance PETs. What about the others? And what about Battlechip animations? Are they different for each chip in the other PETs except for the advanced PET? I'm so sick of activating the Meteor Red Sun and seeing RockMan firing his RockBuster. :/


To my knowledge, you still can't use PA's with the Plug-in PET, Advanced PET II, Progress PET and Link PET.
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Stream Fever
Net Savior



Joined: 16 Mar 2005
Posts: 124

PostPosted: Thu Jul 27, 2006 3:22 am    Post subject: Reply with quote

Actually, you can in the plug-in PET. Firstly, you have to keep using a certain chip. I just talk about what I used. I slot in the buster chip and always use cannon and when I get the amount of points, I develop a new attack chip from the chip I slot in (the slotin chip is something like a package of chips including some needed to be unlocked). After that, during a batttle, I use cannon A in one turn then cannon B then cannon C. Finally there will be a new special chip popup. Use that chip and a program advance will occur.
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