Create Ideas for DS/PSP Games

 
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Hikari Angel
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Joined: 20 Mar 2005
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Location: Capital of Canada

PostPosted: Thu Aug 18, 2005 4:23 pm    Post subject: Create Ideas for DS/PSP Games Reply with quote

If this is in the wrong area or against the rules do as you please Mods/Admins.

The game doesn't have to be for both systems, but name the system and tell us your idea, the game can be all yours or a created game, explain the controls and anything else you think important.

This was my Idea and took a kit in EXEHQ

Nintendo DS: Smash Brothers Melee/ Super Smash Brothers DS

D-pad to move, A for the A-attack, B for B-attack, Y to jump X for... show off, R and L for sheild/roll away.

It would be a hard game to master at first, but you can link up with other users with one or multiple game paks, for free-for-all or team play.

Only 4 people can play at the same time, top screen would be like the Gamecube Game screen, but smaller, the touch is where your stats will be displayed, along with the other players' stats.

Sigh this does sound complicated, but i love this game, but I don't own it... nor a gamecube.


That's all you have to do, but you can comment on other people's ideas.
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Wackoman.EXE
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PostPosted: Thu Aug 18, 2005 4:28 pm    Post subject: Reply with quote

That's a very good idea Angel (or should I call you Hikari). I've always wanted a remake of James Bond Goldeneye for the N64. It was such a great game and it would rock to play it on the DS. Almost the exact same controls as the N64 version except with maybe something with the stylus...
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Hikari Angel
Soul Unison



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PostPosted: Thu Aug 18, 2005 4:31 pm    Post subject: Reply with quote

Hikari is ok,

I was thinking about Rockman Transmission, I dunno how it works (like stated I don't own a gamecube) but It would make a hit in DS form.

I have no clue what the controls work so I think it would be similar to the original, top screen gameplay, bottom start screen/ pet screen.

just hit me now.
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Wackoman.EXE
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PostPosted: Thu Aug 18, 2005 4:37 pm    Post subject: Reply with quote

That would work. Also a reworked version of the original Megaman games (r Rockman and Forte for that matter) would be very cool. Seeing the bosses remade would be extremely cool.
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Nova.EXE
Net Savior



Joined: 16 Mar 2005
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PostPosted: Thu Aug 18, 2005 9:06 pm    Post subject: Reply with quote

I think most people have probably thought of an online Battle Network game for the DS or Revolution but this is what I thought of. It would be pretty cool if you could design your own navi and choose from 4 or 5 standard weapons to begin with (buster,sword,cannon etc.). After awhile when you get good enough you could choose from different folders which all have standard chips in them. The combat system would be like in Megaman Legends where it's all 3D and stuff. The chip selection would be the normal custom window. You control the navi with the d-pad and use the L+R buttons to switch between the chips you selected just like in Network Transmission. You use the standard weapon with the B button and use A to jump. I guess X would be used for something like a special combo you get if you go into full synchro.
... I have too much free time -_-;
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Zodiac
Net Police



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PostPosted: Fri Aug 19, 2005 7:14 pm    Post subject: Reply with quote

Alright, as for the Smash Brothers DS idea, the bottom screen shouldn't just be stats, but should be a wider view of the playing field. The top one should show your character and his/her immediate area. That way, when you're trying to fight, you don't have this confusing little image of yourself somewhere on the stage trying to fight this little image of your opponent. So, close-up of what you're doing on top and wide view of field on bottom so you can see eveyone and hunt them as needed.

Hearing about how enemies are defeated in the Castlevania game (drawing a magic seal on the screen) makes me realize that the stylus could be used for a spellcasting system.
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LgacyDX
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PostPosted: Fri Aug 19, 2005 7:35 pm    Post subject: Reply with quote

I always wanted to make a 3D Mega Man game especially with the robot masters in 3D.

Here are the controls: Up/Down/Left/Right is for movement, A is for Buster (hold it for charge shot), B is for jump (tap B twice for double jump), X is for dash, L and R is to change weapons that you acquire from robot masters (Hold L or R with left and right to move sideways and dodge enemy fire)

Unlike some Mega Man games, it is sort of a story-like game that you battle Robot Masters from different Mega Man games and acquire their weapons.
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Slifer. EXE
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PostPosted: Fri Aug 19, 2005 7:48 pm    Post subject: Reply with quote

What about a game for DS, that when you got close to an enemy, you see his body on the touch screen, and lets say you tap his arm, then the enemy's arm gets damged, but you have to be quick or else the person will knock you away.
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Shadow.EXE
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PostPosted: Fri Aug 19, 2005 8:32 pm    Post subject: Reply with quote

I'd like to see a 3-D version of the Golden Sun RPG series on the DS. Just imagine being able to select items from the bottom screen with the stylus, draw symbols to cast certain spells or summons, and being able to destroy rocks, giant boulders, ice, and other objects from your path with the stylus. Also. a new full 3-D Sonic game (Sonic Adventure 3!) would be pretty neat.
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Sketch
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PostPosted: Fri Aug 19, 2005 8:52 pm    Post subject: Reply with quote

I'd like to see a PSO DS...maybe like a port of the Dreamcast PSO?

A, B, X, and Y could easilty serve for the command buttons....use R to switch to the other menu.

The only problem would be a lack of a second control stick, since you move even when you're paused. I suppose if it wasn't online the game would pause...maybe make it a Wireless thing like Mario 64 was? XD
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Zodiac
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PostPosted: Fri Aug 19, 2005 9:10 pm    Post subject: Reply with quote

Okay, time for some sillyness. Since I couldn't go, how about Otacon for the DS? You've got your character, draw your cosplay with the stylus, then make your way through the madness! Take care of your health, watch your wallet, and keep your hands on that map 'cause you can really get lost. Sing karaoke with the DS microphone! Do Ota Triva. Earn Otabucks to spend. Find the hidden Ota Gems to unlock official cosplay, including the coveted Alphonse suit of armor. Using the GBA slot, you can take place in tournaments featuring YuGiOh, Megaman Battle Network, and Pokemon (and whatever else people do tournaments with). Reserve your copy today and get a "Waaah! T_T I wanted to go for real!" T-shirt.
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kram_elbog
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PostPosted: Sat Aug 20, 2005 5:05 am    Post subject: Reply with quote

Zodiac that is an interesting Idea, I think any major Anime Convention would work for a DS Game, but after a while it would get slightly boring and seem dumb after like a week of playing. Still it is a good Idea.

How about Rockman EXE Tournament for the DS

It would probably be called something like Megaman Battle Network Battle Chip Challenge 2. A sequel to Chip Challenge/Grand Prix. The main difference would be the battles would be kinda like in the main series, instead of the whole you cant control your caracter at all. The game selects 3 chips from your deck at random. You actually move your navi around then choose to use the chips but if you don't use them they take like 20 damage when the cust screen opens. The gameplay would be a basic cross between chip challenge and the main exe series.

of course there would be 4 playable characters at the start would be

Netto/Rockman
Enzan/Blues
Meiru/Roll
Jasmine/Medi

then as you advance with certain characters you unlock others these unlockable characters would include

Laika/Searchman- Beat the E class with Netto and Enzan.
Pride/Knightman- Beat the E class with Laika, and Meiru.
Dekao/Gutsman- beat the E class with Meiru and Jasmine.

Charlie/Gyroman- Beat the D class with Meiru, Jasmine, and Pride
Dingo/Tomahawkman- Beat the D class with Netto, and Dekao
Tesla/Magnetman- Beat the D class with Netto, Enzan, Laika, Dingo, and Charlie.

Yuriko/Needleman- Beat the C class with the 4 starters, and have the secret Wily chip.
Dark Miyabi/Shadowman-Beat the C class with the 4 starters, and Yuriko.

other unlockable characters would include Barrel(young) and Colonel, Hino Ken and Fireman, Narcy and Videoman, Yaito and Glyde!

There would be a special battle area only for the likes of Netto, Enzan, Meiru, Jasmine, Dingo etc... you need the Synchro chip, and for Meiru you need to obtain Rush. In the special DUO tournaments you get to fight enemies like Giant Metool, Giant Garuu.... and some asteroid Navis.

And one optional tournament would take place at scilab. Once time thing if you loose you cant try again so save before hand. This would be where you would get RUSH.

Synchro Chip would be obtained when you complete the first of the special tournaments that you cant save in. the ones that in the original the final one gets you Forte! This is one of the requirements to unlocks the Wily, and Duo Tournaments.

It would defenately be longer than the original, feature all the mebers of Cross Fusion, plus Dekao, Hinoken, and a few others who are cool, maybe Shuuko and Aquaman even.

As for the controls they'd be the same as in EXE 5 DS, but the R and L buttons are for the Slot in Chips like in Chip Challenge. The cust screen is auto open like in lib battles. The Duo Tournaments would be like the gaurdian fights in the lib missions. Several Jumbo Virus battles then a battle against an Asteroid Navi. The only difference between the R, and Normal versions of the navi's would be that you select the chips instead of auto select you choose your chips from you deck when you want to use them. Your HP increases by like 25% maybe 50% at the most. Your attack and charge become double or maybe just 5 and 10 stronger respectively. There would be no Slot in Chips when Cross fused but instead above you chip deck would be a attack option, touching that displays your inherited attacks.

R Roll's would look like this.

Roll Arrow Heart Slash Rush Hole

[PROGRAM DECK](press to bring up the program deck)


[ATTACKS](press to show attacks.)

Program deck displayed here


each could be used once and follow the rules of the Slot in chips... the higher the percent on the slot in bar the higher chance of the attack working. You would still have to aim but the chip might fizzle if you had to low of a percent.(kinda like what happens in the game if a Light Rock tries to use a Muramasa or any chip you need to be ebil to use.)
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Last edited by kram_elbog on Sat Aug 20, 2005 6:54 pm; edited 1 time in total
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Unknown Neo
Cross Fusion!


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PostPosted: Sat Aug 20, 2005 6:39 pm    Post subject: Reply with quote

Hmm not that bad but no cross fusion. I think everyone agrees with that.
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kram_elbog
Cross Fusion!



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PostPosted: Sat Aug 20, 2005 6:51 pm    Post subject: Reply with quote

Unknown Neo wrote:
Hmm not that bad but no cross fusion. I think everyone agrees with that.

Yeah in the main games the cross fusion I agree would be a horrid Idea but in a game similar to Chip Challenge it wouldn't be that bad, it would just be a beefed up version of that navi, and R Roll would be the only one to gain an ability(rush hole) so yeah I wouldn't see a problem with that. I do agree that in a main stream BN game cross fusion would suck but a side game that is just tornament style since it isn't really a RPG style game more of a arcade fighter Cross Fusion wouldn't be much more than a Navi upgrade.
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