Navi soul Unions need convincing here
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Tox




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PostPosted: Tue Aug 23, 2005 9:51 pm    Post subject: Navi soul Unions need convincing here Reply with quote

I want your opinions on here, but not if they dont help convince my topic, my brother has MMBN 5 Team Protoman, but he thinks the only two useful souls are Search SOul and Meddy SOul can you post on here your convincing opinions on why the other souls are useful, In my opinion I think all the souls sound useful in Megaman Battle Network 5 Team Protoman


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kram_elbog
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PostPosted: Wed Aug 24, 2005 2:03 am    Post subject: Reply with quote

I find Napalm Soul usefull because it can charge up fire chips for good damage. I also likei t because it has a quick charge shot, quick charging quickfiring.

Gyrosoul is a nother good one in TOB because of the fan power. sac air chip, actifate built in fulsynch. Yes I refer to the Propeller power up as a built in full synch. Gyro soul is the only soul like that. Air chip activates propeller's next chip does 2x damage.

I personally find Gyrosoul very good.
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Midnight
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PostPosted: Wed Aug 24, 2005 6:43 am    Post subject: Reply with quote

GyroSoul is one of the best souls of the game. Airshoes+ShadowShoes ensures that you will NOT be screwed over by any negative panel effects that your opponent may decide to use. The charged shot is alo easily one of the most damaging of any of the souls--105 damage when executed correctly.

In my opinion, MediSoul is plain useless. Sure you may be able to add paralysis or blinding to a chip's effect, but that is all. Capsule shot is too slow and ineffective to do much.

ProtoSoul is so-so. It's the classic ProtoSoul from BN4--charged shot is a widesword, charge swords for double damage and stepsword range, shield, etc. The ability to charge sword chips is nifty, but the range of the charged shot leaves something to be desired.

MagnetSoul? AirShoes and ShadowShoes again. Useful for panel effects. The MagBolt effect is useful for constricting your opponent, but is fairly useless until the opponent is row-locked. I believe MagnetSoul has SuperArmor as well, so that can come in handy--in a pinch.

NapalmSoul I have not used much, but the charged attack is useful, if not a little on the low side of damage.

SearchSoul--classic. Of course it is good. Shuffling allows you to pithe the depths of your folder for the pieces of your win condition. Need I say more?
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RikkusRukkus
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PostPosted: Wed Aug 24, 2005 7:26 am    Post subject: Reply with quote

Midnight Critic wrote:
GyroSoul is one of the best souls of the game. Airshoes+ShadowShoes ensures that you will NOT be screwed over by any negative panel effects that your opponent may decide to use. The charged shot is alo easily one of the most damaging of any of the souls--105 damage when executed correctly.

If I'm not mistaken, Exe 5 allows you to power up your charge with Attack+ in your NaviCust, right? If so, is that 105 damage when you have 5 Attack+es in your Cust?
How many would you have if you use Cards to make your attack 10? Regular ol' Buster does 10 damage then, charged shot 100.
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Midnight
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PostPosted: Wed Aug 24, 2005 7:33 am    Post subject: Reply with quote

Actually, I don't think so. I've been trying to figure out how the damage is calculated, and it is 105 from three squares away with an attack of 3 and a charge of 4, if I recall correctly. I think I'll have to get back to my experimentation--but I have not seen the damage go beyond 105.
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Mansako
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PostPosted: Wed Aug 24, 2005 7:35 am    Post subject: Reply with quote

Personaly Gyro,Naplam,Search Souls are thebest in TOB,I mean Gyro you cant get effected by Panel changes,Naplam's got the rapid shot charge and Search you can snipe anyone from anywere!.
Blues soul is okay,but its only good aginst trying to get a double delete i find
Meddy soul,Good for trying to recover when you fuse a chip
Magnet soul,I just dont like it
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Tox




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PostPosted: Wed Aug 24, 2005 8:51 am    Post subject: Reply with quote

Thanks people ill show this to my brother, this is much better results compared to the one guy on MMTS that said he only liked Search Soul, thanks for your convincing opinions

Post anymore if you want, i want to hear all your opinions
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Pyroman.EXE
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PostPosted: Wed Aug 24, 2005 1:17 pm    Post subject: Re: Navi soul Unions need convincing here Reply with quote

Tox wrote:
I want your opinions on here, but not if they dont help convince my topic, my brother has MMBN 5 Team Protoman, but he thinks the only two useful souls are Search SOul and Meddy SOul can you post on here your convincing opinions on why the other souls are useful, In my opinion I think all the souls sound useful in Megaman Battle Network 5 Team Protoman


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He needs to set up a Protosoul folder. Or a Napalmsoul folder. Seriously. Search and Meddy are fun, but you can't really set up a good folder with either one (except Asteroid + Paralyze). Since your folder can determine whether you win or lose, it's important to set up a good folder that syncs up with a certain soul unison. The two best for that, in my opinion, would be Protosoul or Napalmsoul. My protosoul folder pwnz. Seriously. Plus, you get a LOT of Sword and Fire chips throughout the game, so it's easy to make a folder of those types.

Enjoy the two cents.
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RockmanEX
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PostPosted: Wed Aug 24, 2005 1:23 pm    Post subject: Reply with quote

Proto-Soul is one of THE best in the game. With plenty of area-steals and sword chips and practice. By carefully unleashing the sword chips you can preform a devastating attack which I would like to refer as the Fumikumizakan. With it you can rush you're enemy and slash them. PLUS the sword chip when used gets an attack bonus.I would say more about the others like how Napalm can unleash devastating combos...But I'll let everyone else talk about them.
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Pyroman.EXE
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PostPosted: Wed Aug 24, 2005 1:30 pm    Post subject: Reply with quote

I thought it was called Fumikomizan?

Ah well, anyways, he's right, step-sword is one of the best features of Protosoul. Using that to your advantage can lead to some devastating results.
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Hikari
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PostPosted: Wed Aug 24, 2005 1:51 pm    Post subject: Reply with quote

Personally, I favor Blues Soul heavilly, mostly because of the charged chip attack and Fumikomizan abillity. With the custom programs set up in my Navi Customizer, it deals at least 130 damage. The only downside with this soul is the attack range.

Gyro and Search Souls are also one of the best souls in ToB; Gyro's Tornado Arm attack deals a hell load of damage depending on the range. Search Soul's abillity to target any enemy just helps out immensely.

Medi Soul is the most useless soul of all. The lobbing charge attack misses frequently and takes too long to deal any sufficient damage.
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rockzero.exe
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PostPosted: Wed Aug 24, 2005 4:29 pm    Post subject: Reply with quote

Blues Soul has been all right with me. The Blues Sword attack (which is Blues Soul's charged attack) no longer counters enemies like in BN4 because Magnet Soul has the paralysis effect thing now. This soul is great with Neo Variable Sword, Z Saber and any other useful sword-type chips.

Gyro Soul is the greatest Soul for me ever. Air Shots are pretty much recommended to activate the Propeller effect to double the attack of the next chip (preferably used for multi-hitting chips of course, but Battle Chips with big attack power can be ood choices too). The Tornado Arm attack owns.

Search Soul has gotten more powerful in terms of charge shots. Instead of the usual 50 points of damage in EXE4, it can dish out about 100 points of damage in EXE 5. Plus, his Shuffle ability is very useful if you can customize Rockman to have 7 or 8 chips per hand.

Napalm Soul is very strong, especially with Fire-based chips. The Mega Chip, Rain Meteor, is able to do 80 points of damage, plus more with ATK 30+ and all. Useful once you've stolen 2 enemy panels. Charge shot is a Fire-based Vulcan. Flinches navis once 3 hits have been inflicted, but very good otherwise.

Magnet Soul is all right, but I don't see much Elec-based chips in EXE 5 much. The only good ones I've seen are Elec Reel and Satellites. Mag Bolt is pretty good as it paralyzes foes and drags em to you, giving you the chance to use close-up chips to damage it, but the enemy has to be still and must be on the same line as you are in to paralyze.

Medi Soul, well...., the effects of healing you or crippling the opponent's battling strategy is great, but charge shot and everything else just doesn't impress me. Sadly, this Soul Unison can't heal you more often like Roll Soul can.

Well, there's my thoughts.

Anyway, I got a question for all of you. For any of you EXE 5 or BN5 players, have you succeeded of using the Sonic Boom effect from the Z-Saber? I've been practising with it and with no success. Is it, hold A, then once the 3rd slash has been executed, I press back, then B?

Thanks for anyone who can help.
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Midnight
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PostPosted: Wed Aug 24, 2005 4:34 pm    Post subject: Reply with quote

Doesn't that sort of question go into the EXE5 help threads?

And for the record, I haven't figured it out as well.

And I've done further experimentation, and I have found that the Charged Arm shot of GyroSoul never exceeds 105 damage from three squares away. It's probably better that way, because a reusable source of damage that gets too high will tend to imbalance the game.
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PostPosted: Wed Aug 24, 2005 4:50 pm    Post subject: Reply with quote

I think all souls are incredibly useful when practiced with. However, I think it also all depends on how you play the game (For example, if you're a sword chip lover, than what do you think your favorite soul is?) And let's add another thing: ChaosUnisons. Get your brother to do just one ChaosUnison, and to execute the Charge Shot right. If he still doesn't like it, then I don't know what else to do.
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PostPosted: Wed Aug 24, 2005 5:55 pm    Post subject: Reply with quote

Midnight Critic wrote:

MagnetSoul? AirShoes and ShadowShoes again.


MagnetSoul doesn't give you those abilities, I think you just Don't slide off of Magnet Panels. I faught one of those Panel Cracking Mettaurs and when I walked over the broken panel it left a hole, and I couldn't walk over it.

Midnight Critic wrote:

And I've done further experimentation, and I have found that the Charged Arm shot of GyroSoul never exceeds 105 damage from three squares away.


Really? I just experimented myself with GyroSoul and I got it at 120 with Attack Max. Or are you excluding Navi Customizer parts?


I agree with Midnight about Meddy Soul being one of the most useless. It can be kind of fun to play around with, but if you want power I'd go with Blues and Gyro Soul. Add a few areagrabs in there and your opponent is in big trouble.
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Midnight
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PostPosted: Wed Aug 24, 2005 6:02 pm    Post subject: Reply with quote

Seren wrote:
Midnight Critic wrote:

MagnetSoul? AirShoes and ShadowShoes again.


MagnetSoul doesn't give you those abilities, I think you just Don't slide off of Magnet Panels. I faught one of those Panel Cracking Mettaurs and when I walked over the broken panel it left a hole, and I couldn't walk over it.

Oops. I must have been thinking of MagnetMan in liberation missions. Heh. -_-;

Seren wrote:
Midnight Critic wrote:

And I've done further experimentation, and I have found that the Charged Arm shot of GyroSoul never exceeds 105 damage from three squares away.


Really? I just experimented myself with GyroSoul and I got it at 120 with Attack Max. Or are you excluding Navi Customizer parts?


I don't know. What were your buster settings? I'm sure I wasn't comprehensive when I did my experimentation.
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PostPosted: Wed Aug 24, 2005 6:08 pm    Post subject: Reply with quote

My buster settings are Attack LV.5, Speed LV.2, and Charge LV.5. I love having a strong buster with my Soul Unisons. It has helped me out of jams a countless number of times. :]
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Tox




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PostPosted: Wed Aug 24, 2005 10:22 pm    Post subject: Reply with quote

Heres what my bro would write he only uses Search soul to dig up Astroids 4 and recover chips, then he soul unions with Meddy soul anmd adds a paralyze chip on astroids and fires them away hit lots of times and paralyze, then again this startegy is 1/2 pathetic, since if he doesn't get the chips he wants then he will be screwed over

In MMBN5 Team Colonel i use all my unions except for Number soul most of the time, i dont really like Number soul, my bro was right about him in Battle Network 4 he's basically useless except for the 10 chip thing, and the attack +10 thing is not bad, ill still end up getting the toy when it comes out just cause its one of my soul unions, i personally find Tomahawk and Knight soul most usefull, as for toad, Colonel, and Shadow i like these unions alot too, toad cause he can own against fire navi, (not likes theres any Fire Navis in BN5 T COlonel) I love COlonels souls, arm change, and i find chargeing charging sword chips with Shodow for the back hit really useful
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PostPosted: Wed Aug 24, 2005 11:03 pm    Post subject: Reply with quote

If ya think Attack level is good, try using Buster+ chips after you have Attack level 5. I think you'll be very happy to know, that even with Attack level 5 the Buster+ Chip still works. Well it did for me anyway.
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PostPosted: Thu Aug 25, 2005 5:04 pm    Post subject: Reply with quote

Okay I got some Team Protoman Strategies...pretty evil too...

Proto Soul + Kunais= Instant Anti-Asteriod Strategy
Napalm Soul + Area Steals + Any Fire Chip= Instant Napalm of Death
Gyro Soul + Geddon3 + Area Steal + AirShot + AirSpin = EVIL!
Magnet Soul + I think Wind or Fan + Electric Chips= Nice strategy
Search Soul= Pretty much a can of whoopass if played right. Not only is it the easiest to use souls since cursour chips come in most used codes. Use it with a Blues Soul folder.
Mediggo Style Folder= A big peice of crap. I don't like it.
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