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Tox
Joined: 22 Aug 2005 Posts: 33
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Posted: Sun Aug 28, 2005 7:53 pm Post subject: Navi Chips in Megaman Battle Network 5 Team Protoman |
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Thanks everyone for helping me on the convincing of souls you did much better than MMTS I need your help again my bro also thinks that the only useful navi chips are ones that go with P.A's and Roll now my bro has Proto version so can i here some convincing on the 6 Soul Union Navi Chips in BN5 Team Protoman These are Magnet, Gyro, Napalm, Search, Toad, Protoman
One last thing you guys and gals didn't do it on the last one but please dont post if your opinion won't help convince my topic, as long as you post positive on one navi chip thats fine, but dont post if you think all of them are bad
In the game, it sounds like the navi chips can be very useful
Protoman i know from previos games to be pretty useful
Magnetman looks like it can be pretty powerful with a max SP version of 180 damage x2 hits
Searchman unfortunatly in most cases is pretty useless unless you can get attack chips on it, i suppose its good with max 50 damage, but thew targetting is B.S
Gyroman has a crappy code but can be very powerful if im right max damage is 150 right x3 hits so 450 damage can be really useful if it hits 1 enemy only
Napalmman sounds useful hits every panel if you hit center panel and 240 damage max is pretty dam good for every panel hit
Meddy sounds somwhat useful max Sp version does 200 right? anmd bonus stat effect sounds useful
I know all this from reading info about them post your opinions thanks |
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Sketch The Boy who is Very Sart
Age: 37 Joined: 14 Mar 2005 Posts: 2349
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Posted: Sun Aug 28, 2005 8:56 pm Post subject: |
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You sort of phrased this topic a little rudely...things have downsides to them, they don't just go away because you don't want to hear them. XD In order to create an opinion on something, you usually have to hear both sides of it, not just what is good. ^^; _________________
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CrossFusionStarman Seras Victoria owns me
Joined: 28 May 2005 Posts: 1723 Location: Glomping Seras
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Posted: Sun Aug 28, 2005 10:23 pm Post subject: |
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Well, here's my opinions:
Blues: He's awesome. He only slices one enemy per row, but 120/150 damage per slash is awesome. Plus, each slash is a widesword slash, so you can destroy more than one enemy per row. Downsides are only one enemy per row, he can't cross over holes, or obstacles.
Napalmman: Stand in the back row in the middle panel, and Napalmman hits each target. However, it has to hit a panel. Downsides if it hits an enemy or object, it only does a few damage to that thing, and it does none if it hits a hole.
Gyroman: He hits every enemy in a row, meaning if all enemies are in one row, he's very useful. Plus, if you keep pressing L and R, he stops and drops repeated bombs on enemies. Downside is that he can only hit enemies in same row as him.
Magnetman:Powerful enough on an enemy without the added effects. however, if their is equal space behind enemy (Example:2 spaces ahead of enemy, 2 spaces behind), then two Magnetmans attack for double damage. downside is that he can't pierce obstacles.
Searchman: Hard to use, but if you practice with it, this chip becomes very powerful. Only downside is that it's very easy to miss.
Meddy: Useful. Meddy lobs two capsules that target the enemy(s) and explodes when properly used, the least it can do is 160 damage. Only downside is if it lands on a hle or obstacle, it does no damage.'
Roll: Hits closest enemy and heals you. Only downside is she can't pierce guards.
Well, those are my opinions. Therefore, I think they are all very useful. _________________ EXEHQ. Click now, I demand it.
NT Champions. Click!
SERAS VICTORIA OWNS MY SOUL |
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Tox
Joined: 22 Aug 2005 Posts: 33
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Posted: Sun Aug 28, 2005 11:43 pm Post subject: |
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Sketch wrote: | You sort of phrased this topic a little rudely...things have downsides to them, they don't just go away because you don't want to hear them. XD In order to create an opinion on something, you usually have to hear both sides of it, not just what is good. ^^; |
Sorry about phraseing it a bit rudly i just didn't want to see BS like what this one guy here wrote complety deconvincing here i just dont want to hear opinions that wont help me out look at this from MMTS, its a topic i created there for my soul union convincing, this is down right pathetic
http://www.themmts.com/forum/viewtopic.php?t=1020 |
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Robin.exe Net Official
Age: 36 Joined: 24 Jun 2005 Posts: 321
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Posted: Mon Aug 29, 2005 3:13 am Post subject: |
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Seems to me he was explaining how others will give their opinions and "Not" deciving anything about the souls.
And hes right it really matters how the player(s) game style each one has their own uniqe way of using both Souls and Chips. You just got to give time and listen to what they type and not go up tight.
Any way, like CF Starman said, It really matters how you use them not how effective they are or how puthetic they are.
My opinion is that use your soul unions stragetic and not power wise. Cause you will have a downfall with the soul as for the Navi chips.
Try and use them when your in a pinch (Meaning low HP) or use them early in battle to decrese the enemy(s) HP. Have to be creative with these chips. |
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XHunter17 DS Rockman.Exe
Age: 36 Joined: 16 Mar 2005 Posts: 1650 Location: The Internet @.@
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Tox
Joined: 22 Aug 2005 Posts: 33
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Posted: Mon Aug 29, 2005 10:54 am Post subject: Re: Navi Chips in Megaman Battle Network 5 Team Protoman |
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XHunter17 wrote: | Tox wrote: | These are Magnet, Gyro, Napalm, Search, Toad, Protoman | I think you mean Medi because Toad is in ToC |
Dang your right shoot i meant to say Meddy thanks for the reminder anyways back to the topic of navi chips in Team Protoman |
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XHunter17 DS Rockman.Exe
Age: 36 Joined: 16 Mar 2005 Posts: 1650 Location: The Internet @.@
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Tox
Joined: 22 Aug 2005 Posts: 33
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Posted: Wed Aug 31, 2005 2:41 pm Post subject: |
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Anymore ? in my opinion i think Gyro and Magnet sound incredibly useful the ammount of damage they can do just sounds awesome |
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