CopySX_Mark_II's sprites
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CopySX_Mark_II




Joined: 02 Aug 2005
Posts: 10
Location: Um...Earth?

PostPosted: Wed Sep 21, 2005 12:28 pm    Post subject: CopySX_Mark_II's sprites Reply with quote

OK I'll start with my favourite character! ShadowX:
This is his MMBN sprite:

Something I made while I was bored:


This is his image in the PET:


And here we have him in MMZ style:


And here you have a scratch sprite of him:


And THIS ANIMATION IS MADE COMPLETELY FROM SCRATCH:


And now I'll start the Axel series. Axel is a special normal navi that looks like this:

But his special ability is to fuse with viruses. This is called a "crossover".
Here you have a list of crossovers:
Axel cross Magma Dragoon:

Axel cross Dark Knight:

Axel cross Gaia:

Axel cross Boomer:

Axel cross Blue Demon:

Axel cross Scuttlest:

Axel cross Mettaur:

Axel cross Shrimpy:

Axel cross Samurai:


And the 2 of the 3 Ultimate Crossovers:

Axel cross Gospel:

And, my favourite, Axel cross Alpha:


And here I also have a gif with Axel crossing with the Mettaur virus:


I also have a comic but by reading the rules I don't know if I can post it here.
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Unknown Neo
Cross Fusion!


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PostPosted: Wed Sep 21, 2005 3:32 pm    Post subject: Reply with quote

They aren't all that bad. Pretty nice work. And you'll have to put a link in your sig for your comic.
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Netbattler Omega




Joined: 17 Sep 2005
Posts: 12

PostPosted: Wed Sep 21, 2005 4:28 pm    Post subject: Reply with quote

Very nice, from what I can see! An Axel take off for the EXE series was a pretty nice idea. The viral crosses are an interesting touch. Laughing
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Nazne
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Joined: 20 Mar 2005
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PostPosted: Wed Sep 21, 2005 8:21 pm    Post subject: Reply with quote

The virus crosses are all right, but not entirely interesting. We have a normal Navi who can absorb viruses-you might as well as turn the Viruses into Navis. It would at least be more interesting than copy-pasting virus parts onto a Normal Navi base, and you might even be able to personalize some of the resulting Navis. Having a shapeshifting Normal Navi is...kinda useless.

-BMA
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CopySX_Mark_II




Joined: 02 Aug 2005
Posts: 10
Location: Um...Earth?

PostPosted: Thu Sep 22, 2005 12:25 am    Post subject: Reply with quote

"Having a shapeshifting Normal Navi is...kinda useless. "

Yeah, right. And having Soul Unisons is also usless. We should personalize the souls and create navis from them. You get my point? Axel's crossovers are like soul unisons. That's what makes him interesting.
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master_me
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Joined: 23 Sep 2005
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PostPosted: Sat Sep 24, 2005 10:32 am    Post subject: Reply with quote

But what about X8? It's pretty much the same thing with that Axl, where you might as well make the enemies playable characters. Heck, just Megaman absorbing boss powers was enough to call it even. Why not cross it over into this game?
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Shadow.EXE
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Joined: 07 Aug 2005
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PostPosted: Sat Sep 24, 2005 6:52 pm    Post subject: Reply with quote

ShadowX is really well done. I don't see anything that needs to be fixed. Well done. The Axel Cross viruses are cool, but they need a little work.
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CopySX_Mark_II




Joined: 02 Aug 2005
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Location: Um...Earth?

PostPosted: Sun Sep 25, 2005 12:21 am    Post subject: Reply with quote

Something I made for a guy at the other forum:

Nice ain't it? I'm currently working on something else now.
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Unknown Neo
Cross Fusion!


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PostPosted: Sun Sep 25, 2005 4:17 pm    Post subject: Reply with quote

While it does share a few simularities with napalmsoul it's different enought for me. Nice work there.
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Shadow.EXE
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PostPosted: Sun Sep 25, 2005 7:34 pm    Post subject: Reply with quote

His hands look weird, and he looks a little bit like Napalm Soul, but overall, it's good.
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Unknown Neo
Cross Fusion!


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PostPosted: Mon Sep 26, 2005 5:08 pm    Post subject: Reply with quote

He has a small missle lancher on his hands. That's why it looks wierd.
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CopySX_Mark_II




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PostPosted: Wed Sep 28, 2005 11:30 am    Post subject: Reply with quote

You know I find it strange that you think it looks too much like napalm soul. I mean, there isn't any Rockman EXE 4.5 large sprite of Napalm Soul so why are you complaining? Besides it wasn't my idea but a guy asked me to make it. Hm...I wonder if I should start taking requests at this forum?
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Vpower.exe
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PostPosted: Wed Sep 28, 2005 12:58 pm    Post subject: Reply with quote

They mean that Gunner.exe looks like Napalmman not that you recolored Napalmsoul(cause there is none.... I think^^'')
Anyways, Your sprites are good.
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Unknown Neo
Cross Fusion!


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PostPosted: Wed Sep 28, 2005 5:25 pm    Post subject: Reply with quote

I meant that the two big guns on it's shoulders look like the ones on the napalm soul. That's it.
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CrossFusionStarman
Seras Victoria owns me



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PostPosted: Thu Sep 29, 2005 7:59 pm    Post subject: Reply with quote

Indeed, Gunner looks like NapalmSoul. but it has enough edits, so I'll let it pass. Great job.
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Core
Folf Samurai
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PostPosted: Thu Sep 29, 2005 9:11 pm    Post subject: Reply with quote

CrossFussionStarman, last time I checked you were not a moderator of Spriters Lab. ^>.>^ The sprite does have enough edits to skirt under the rules, but its not like you can pass judgement on it, and might just be me but the tone in your post kind of presented that it was your call to make.
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CopySX_Mark_II




Joined: 02 Aug 2005
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PostPosted: Fri Sep 30, 2005 12:49 am    Post subject: Reply with quote

Well Gunner was meant to look somehow like Napalm soul. If I would want some custom cannons or vulcans on his back I would make them. Anyway I'm making something new. But it'll take some time.
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CopySX_Mark_II




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PostPosted: Mon Oct 03, 2005 10:52 am    Post subject: Reply with quote

Finally finished SV:

What do you think?
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CrossFusionStarman
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PostPosted: Mon Oct 03, 2005 1:39 pm    Post subject: Reply with quote

[quote="Core"]CrossFussionStarman, last time I checked you were not a moderator of Spriters Lab. ^>.>^quote]

Sorry, I didn't mean to make my post moderator-ish. By pass, I meant not write it off as a Copy/Paste. Then again, I really shouldn't be talking... As for your latest sprite, it looks great. No problems.
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Shadow.EXE
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PostPosted: Mon Oct 03, 2005 7:32 pm    Post subject: Reply with quote

Hey, that's pretty neat. I don't see any errors. What's the navi's name?
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