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Kiruka Net Battler
Joined: 19 Dec 2005 Posts: 79 Location: Probably not outside.
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Posted: Mon Jan 16, 2006 5:56 pm Post subject: What NaviCust part would you like to create? |
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I got the idea for this thread from the create your own chips thread. What NaviCust parts would you like to make, what would they do, what's their type(Ability or Plus Part), what's their size, etc?
Use [ ] for each square and [c] for the block that disappears with compression(if they can be compressed).
ScopeGun
Color: Green
Type: Ability
Description: makes Rockman's default charge shot ScopeGun. 5 hits of 10 damage each+an extra 2 damage per shot for each level of your buster attack(including the first, so with level 1 attack it does 12 damage per shot for a total of 60).
Shape:
[ ][ ][ ][ ]
[ ][c]
[ ]
First Rockcube
Color: White
Type: Ability
Description: Rockman starts each battle with a Rockcube on his front middle panel.
Shape:
[ ][ ][ ]
[c]
SoulPreset
Color: Pink
Type: Ability
Description: Allows you to sacrifice your Regular Chip for Soul Unison.
Shape:
[ ][c]
ChipPlus1
Color: Yellow
Type: Plus Part
Description: Allows you to use up to five of the same Standard Chip and two of the same Mega Chip in a folder. Doesn't stack with ChipPlus2.
Shape:
[ ][ ]
[ ][ ]
ChipPlus2
Color: White
Type: Plus Part
Description: Allows you to use up to six of the same Standard Chip and three of the same Mega Chip in a folder. Doesn't stack with ChipPlus1.
Shape:
[ ][ ][ ]
[ ][ ][ ]
SoulLock
Color: Red
Type: Ability
Description: The first Soul(not Chaos Soul) you use will remain active for the duration of the battle. No other Soul Unisons or Chaos Unisons can be used for the rest of the battle.
Shape:
[ ][ ][ ]
[ ][ ][ ]
[ ][ ][c] _________________ Check out my EXE fics:
Kyuusaisha No Boudou! Complete!
Heika No Suuhai! Ch. 1 up!
My sprites! Corporal and Koutetsu(Armored Armadillo)!
Coming soon, Saiba No Sogekihei, my site dedicated to the teaching of sniping techniques in EXE 3, 4, 5, & 6! |
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Roll.EXE
Joined: 13 Jan 2006 Posts: 49 Location: Toronto
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Posted: Tue Jan 17, 2006 6:30 am Post subject: |
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My custom parts would be for roll to give her a better outfit&more power for battles.
HP+400
Roll Buster
Defense +50
Attack+30
Roll Dress |
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Midnight This is a Hilbert Space
Age: 37 Joined: 18 Mar 2005 Posts: 3089 Location: The AfterMath. Otherwise, New York City.
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Posted: Tue Jan 17, 2006 7:10 am Post subject: |
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You have a knack for nominating things that already exist, don't you?
HP+400 has been around as long as the NC. _________________ Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy
The Kingdom of Loathing: An Adventurer is You! // I ♣ Seals
Avatar by Spork. I very much appreciate it! <3 |
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Sketch The Boy who is Very Sart
Age: 37 Joined: 14 Mar 2005 Posts: 2349
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Posted: Tue Jan 17, 2006 7:18 am Post subject: |
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I'm just going to say this now...explain your Customizer part you are making. Do it just like Kiruka did. Explain what it does, what shape it is, what color. It adds so much more to the discussion then a list. _________________
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Nenji Nenjiro ja ne!
Age: 37 Joined: 03 Oct 2005 Posts: 1535 Location: South...of the North Pole!
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Posted: Tue Jan 17, 2006 7:26 am Post subject: |
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Navi Custmiser Program:
Element Armor
Effect: Changes Armor depending on the Panel Stepped on, Poison no longes damages and halves Dark Chips, Holy is 1/4 Damage except to Dark Chips which do normal Damage. Other Elements merely halve damage for their Element and the opposite Element to them. Wood no longer heals when in a Wood Style/Unison and Fire no longer damages, Water no longer slips either. Normal Panels return no Bonus.
Side Effects: Glitch, Mega Chip -2, Giga Chip -1
Program Colour: Dark (Or the most rare one in other games)
Size:
[ ][ ]
[ ][ ][c]
---[ ][ ][ ] _________________
Previously known as "HiKaizer" |
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DjangoSP The True Solar Boy
Joined: 25 Jul 2005 Posts: 575 Location: Traveling the world, recruiting people to help me rule my manga, anime, and video game empire.
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Posted: Tue Jan 17, 2006 10:41 am Post subject: |
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No offense, but that kinda looks like DarkLicense from MMBN3, but the compressed version. :/ Well, that's just me. Here are mine:
Gun Del SolEX (yellow)
Charge Shot becomes Gun Del SolEX. Works twice as long and twice as well if jacked in from the outside.
[ ][c]
[ ]
Gun Del Hel (dark)
Charge Shot becomes Gun Del Hel. Hits the panel in front of you then a Dreamsword range, like the Gospel Chips from MMBN2.
[c]
[ ][ ]
Sun (yellow)
The Sun appears. (as if you were in SolCrossRockman) It will do all the effects for you as if you were in SolCross. (Gun Del Sol chips duble effect, +20 for chips that already have damage, etc.)
[+]
SolDjango (yellow)
All Django Chips get three times their power
[+][+]
Lens (white)
Lens Screen for Gun Del Sol appears as a second page in the Custom Screen. Lens' are Frost(water), Earth(grass), Cloud(wind), Flame(fire). Select one to change the element to whichever you want.
Solar Sword (white)
Charge Shot becomes Solar Sword. It goes to the end of the stage, and right through enemies, hitting the entire column. (DarkWide, anyone?? )
Yeah, I know. "Boktai-themed parts!! Who would've seen that coming?" I've got more ideas, but I'll come back later. _________________ I am Solar Boy Django! TAIYOOOOOOOOOOOOOH!!!!!
Credit goes to X-Zero EXE for the uber-cool sig!!! :D |
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Ignis
Joined: 12 Jan 2006 Posts: 43 Location: Eilat, Israel
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Posted: Tue Jan 17, 2006 11:24 am Post subject: |
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Chip Charge:
Color: White
[ ]
[ ][ ]
[c]
Effect: Can charge chips for effects.
Fire: Double damage.
Water: +40 damage.
Wood: Confusion.
Elec: Flinch Pirceing/+20 damage.
Sword: Long Swords: Back Stab.
---------Wide Swords: Sonic Boom.
---------Other: Step Sword.
Wind: Stuns.
Braking: Invincebility while using the chip.
Coursor: Recovers 1/3 of the chips' damage. _________________
Digimon Himitsu for the pics.
>:D |
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Wackoman.EXE HOHOHOHO
Age: 32 Joined: 05 Apr 2005 Posts: 1372 Location: SUPER SPIRAL GALAXY
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Posted: Tue Jan 17, 2006 12:58 pm Post subject: |
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Step Charge
Color: Blue
Shape:
[ ][c]
[ ][ ]
[ ]
Effects: Charges sword chips for a step sword effect, except with the same damage and range as the chip.
Sword Buster
Color: white
Shape:
[ ][ ][ ]
[ ]
[c]
Effects: Charge attack becomes a different type of sword, depending on element of current cross.
Fire: Fire Sword
Elec: Elec Sword
Wood: Bamboo Sword
Aqua: Aqua Sword
Wind: Fuujin Racket
Breaking: Paladin Sword
Sword: Step Sword
Cursor: Step Cross
Anti Aqua/Fire/Elec/Wood/Sword/REcovery/Damage
Color: Aqua: blue, Fire: red, Elec: yellow, Wood: green, SWord: white, Recovery: pink, Damage: purple
Shape:
[ ][ ][ ][ ]
[ ][ ][c]
Effect: At begining of battle an Anti (depends on which program is used) is activated and will deal half as much damage as its counterpart chip when a attack of the element is launched.
Buster Change
Color: white
Shape:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Effect: Depending on the element of the cross you're using the charge attack will be changed to a different attack. THe attack will deal the same amount of damage as the original charge attack.
Fire: Flame Breath (homing fire)
Aqua: Aqua Tower (homing water pillars)
Elec: Thunder Claw (arm erupts out of ground and paralyzes)
Wood: Vine Rope (vine homes in one opponent and grabs, draining energy)
Sword: Step Cross (same as chip)
Wind: Hurricane (fires two by two wind one square ahead)
Breaking: Earthbreaker (like Magnum chip)
Cursor: Search Rocket (fires three rockets that home in on opponents) _________________
Transcendent Super Spiral Dreadnought Gunmen |
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DD Net Savior
Joined: 14 Jun 2005 Posts: 146 Location: Someplace sucky
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Posted: Tue Jan 17, 2006 2:49 pm Post subject: |
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May as well try my hand at this, prolly won't be too good.
First Dream Aura
Color: Blue
Shape: (x are blocks removed by compression)
[o][o][o][o]
[o][x][x]
[o][x]
[o]
Effect: Rockman starts the battle with a Dream Aura
Glitch: HP -25%, Mega Folder -2
Guts Machine Gun
Color: Green
Shape: (x are blocks removed by compression)
[o][o][o][o]
[o][x][x]
Effect: Pressing B in rapid succesion fires off the Guts Machine Gun from Guts Style/Guts Soul
Glitch: Rapid -4
Power Leak
Color: Yellow
Shape: (x are block removed by compression)
[o][o][o][o][o]
[o][o][o][o][o]
[x][x][x]
Effect: Neutral-attribute chips cause stunning instead of flinching
Glitch: Custom -1
Create Poison
Color: Purple
Shape: (x are blocks removed by compression)
[o][o][o]
[o][x][o]
[x][x][x]
Effect: Charge shot creates a swamp panel under the opponent when they're hit
Glitch: Movement Glitch (Leaves a broken panel when you step off the panel you're on) |
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DjangoSP The True Solar Boy
Joined: 25 Jul 2005 Posts: 575 Location: Traveling the world, recruiting people to help me rule my manga, anime, and video game empire.
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Posted: Tue Jan 17, 2006 3:19 pm Post subject: |
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Woah...those parts are rough, DD!! No offense, though, but the First Dream Aura seems a liitle god-moddish, and it's like Saito.BAT from MMBN5, bulky, and way too punishing.
And BTW, I thought all NaviCust parts can have only one compressed part... :/
Anyway: I came up some new ones!! :D
Judgement (white)
When HP reaches 0, you recover half of overall health. Can only be used once per battle.
[c]
[ ]
Justice (pink)
Can be activated in the Custom Screen. Giant siked balls fall on enemy field, doing however much damage you lost. Kinda like...Muramasa...
[ ]
[c]
[ ]
Hanged Man (green)
Swaps total life for however many chips you have left tims 100. (i.e., if you have 200HP, and 5 chips left, activate Hanged Man, and you have 500HP.) The bad side is that you lose the chips you sacraficed. You can choose the chips to sacrifice, however.
Rule Breaker
Exactly what it says: tramples over every single rule that there is for the NaviCust.
[+][+][+] _________________ I am Solar Boy Django! TAIYOOOOOOOOOOOOOH!!!!!
Credit goes to X-Zero EXE for the uber-cool sig!!! :D |
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Wackoman.EXE HOHOHOHO
Age: 32 Joined: 05 Apr 2005 Posts: 1372 Location: SUPER SPIRAL GALAXY
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Posted: Tue Jan 17, 2006 3:56 pm Post subject: |
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Judgement and Justice seem a tad small for that kind of power. Judgement seems almost cheap. _________________
Transcendent Super Spiral Dreadnought Gunmen |
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DjangoSP The True Solar Boy
Joined: 25 Jul 2005 Posts: 575 Location: Traveling the world, recruiting people to help me rule my manga, anime, and video game empire.
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Posted: Tue Jan 17, 2006 4:29 pm Post subject: |
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Wackoman.EXE wrote: | Judgement and Justice seem a tad small for that kind of power. Judgement seems almost cheap. |
Thinking back, you're right, Wacko. I decided to change it. I'm only changing the size.
Judgement
[ ][ ][ ]
[ ][c]
[ ]
Justice
[ ][c][ ]
[ ] [c]
[ ][ ][ ]
Phew... -.- How's that? _________________ I am Solar Boy Django! TAIYOOOOOOOOOOOOOH!!!!!
Credit goes to X-Zero EXE for the uber-cool sig!!! :D |
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Tachyon360 Le Croissant
Joined: 16 Mar 2005 Posts: 740
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Posted: Tue Jan 17, 2006 5:59 pm Post subject: |
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t3h üb3r1337n3ss u\/ t3h H4X
[][][][][]
[][][][][]
[][][][][]
[][][][][]
[][][][][]
Description:
L33t3r th4n th!s th3r3 4in't.
Main Effects:
It completely fills up the fully expanded Navi customizer, gives Rockman unlimited Soul Unison / Beast Out time with an option to revert back to normal for or to change Souls or Crosses mid-battle. Makes Rockman invulnerable. Makes the entire library of battle chips fully available for the players use during battle. Lets Rockman perform the same Unison multiple times in battle. Lets Rockman perform Soul Unisons without the required chips. Beast Out can be overused without any ill effects. Key combos can be pulled off with the buster.
Field Effects:
Field is replaced with a random Mortal Kombat style arena. Fatalities are unlocked, where things that would normally get deleted are frozen still (not as field obstacles) and meet a gruesome death at the end of battle. |
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DjangoSP The True Solar Boy
Joined: 25 Jul 2005 Posts: 575 Location: Traveling the world, recruiting people to help me rule my manga, anime, and video game empire.
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Posted: Tue Jan 17, 2006 6:18 pm Post subject: |
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.........WOAH. THAT is the very definition of god-modded. And I don't think the NaviCust is that big. You also forgot the color. And I thought you could use the same Cross more than once!!? :O _________________ I am Solar Boy Django! TAIYOOOOOOOOOOOOOH!!!!!
Credit goes to X-Zero EXE for the uber-cool sig!!! :D |
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Tachyon360 Le Croissant
Joined: 16 Mar 2005 Posts: 740
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Posted: Tue Jan 17, 2006 6:45 pm Post subject: |
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Fully expanded, the NC is 5X5. Color is irrelevant, since the NCP takes up the whole customizer.
Bascially, t3h üb3r1337n3ss u\/ t3h H4X gives Rockman a bottle of 1337-juice. It's not meant to be serious. |
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dark_protoman_exe Guest
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Posted: Tue Jan 17, 2006 6:46 pm Post subject: |
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yo any one still play mmbn 3 blue? |
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DjangoSP The True Solar Boy
Joined: 25 Jul 2005 Posts: 575 Location: Traveling the world, recruiting people to help me rule my manga, anime, and video game empire.
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Posted: Tue Jan 17, 2006 6:48 pm Post subject: |
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Yes, people do, but that's not really relevant to this topic, now is it? >_> _________________ I am Solar Boy Django! TAIYOOOOOOOOOOOOOH!!!!!
Credit goes to X-Zero EXE for the uber-cool sig!!! :D |
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Kiruka Net Battler
Joined: 19 Dec 2005 Posts: 79 Location: Probably not outside.
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Posted: Tue Jan 17, 2006 6:51 pm Post subject: |
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Another new idea.
DataProtect
Color: White
Type: Ability
Description: Makes it so all attacks pass right through the in battled GMDs without harming them. You still have to win the battle to get what's in the GMD, though.
Shape:
[ ][ ]
[c] _________________ Check out my EXE fics:
Kyuusaisha No Boudou! Complete!
Heika No Suuhai! Ch. 1 up!
My sprites! Corporal and Koutetsu(Armored Armadillo)!
Coming soon, Saiba No Sogekihei, my site dedicated to the teaching of sniping techniques in EXE 3, 4, 5, & 6! |
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Tachyon360 Le Croissant
Joined: 16 Mar 2005 Posts: 740
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Posted: Tue Jan 17, 2006 7:04 pm Post subject: |
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Boom! Ha Ha!
Colors: Red, Orange, Yellow
[][][][]
[][][][]
[][][c][c][c]
If the conditions for the user's Navi's deletion are met, instead of fizzling out, the Navi's data instantly corrupts itself such that it explodes forcefully on dying, leaving the opponent Navi corrupt with 3 random malicious bugs.
Bugs (all inclusive):
10 HP lost every 1/4 sec in battle
Damage taken is doubled
Buster only shoots 1 square ahead, with charge disabled
Navi jumps around randomly, with Full Synchro disabled
Chips fail 75% of the time, with PAs disabled
Malicious chip effects affect the Navi upon hitting the opponent
Random chance of spontaneous deletion in battle
If you're deleted by an NPC Navi, these effects will be present the next time you fight it. |
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Ignis
Joined: 12 Jan 2006 Posts: 43 Location: Eilat, Israel
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Posted: Tue Jan 17, 2006 11:10 pm Post subject: |
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That's just EVIL.
"Chips fail 75% of the time, with PAs disabled", "Random chance of spontaneous deletion in battle" , and "10 HP lost every 1/4 sec in battle" together are plain evil.
I don't wanna be you oppent :D _________________
Digimon Himitsu for the pics.
>:D |
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