Yu-Gi-Oh! Combos

 
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Kali The Wolf
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Joined: 10 Aug 2005
Posts: 88
Location: Oregon

PostPosted: Sat Mar 04, 2006 6:29 pm    Post subject: Yu-Gi-Oh! Combos Reply with quote

My personal favorite combo is...

1) Eye of Truth
2)Snatch Steal
3) Fake Trap
4) Bad Reaction to Simochi

Two-thousand damage each turn! YAY!

What's your combo?
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Mansako
Net Police



Joined: 16 Mar 2005
Posts: 473
Location: Dans la shack

PostPosted: Sat Mar 04, 2006 8:38 pm    Post subject: Reply with quote

!)Swords of Reveling Light
2)Chaos Sorcerer's effect
3)Have a strong monster with 2400 atk or more attack either nother monsters or directyl
4)if have Dark Magician and Sorcerer of Dark Magic,Truibe Dark Mage and Chaos sorcerer for Sor. of Dark magic and use effect if ness
5)Have Shadow Spell handy,
Next turn Reborn Chaos Sorcerer and use effect again and do more damagae
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Midnight
This is a Hilbert Space


Age: 37
Joined: 18 Mar 2005
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Location: The AfterMath. Otherwise, New York City.

PostPosted: Sat Mar 04, 2006 9:30 pm    Post subject: Reply with quote

Couldn't this kinda go here?
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Enzan Chaud
[Tuxedo Mask]


Age: 36
Joined: 17 Mar 2005
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Location: Laredo, Texas

PostPosted: Sun Mar 05, 2006 12:45 am    Post subject: Reply with quote

ALL Yugioh card related talk should only go in the thread Middy mentioned. it surprises me to see how many times topics like this are made.

Plus, if your gunna talk about a combo, talk about it in detail.

Most Nomis for Dark Magicians are crappy and mainly for Novelty. Besides, we have things like Divine Punishment that are now commonly available which makes things like that harder. (it can kill either chaos sorcerer or sorcerer of dark magic since you have to activate their effects... cause we knoe the SoDM isn't totally a Jinzo... it's more like a "I Choose to activate it cause it's funnier that way...") And Heavy Storm could easily wipe out Kali's combo. D:
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Midnight
This is a Hilbert Space


Age: 37
Joined: 18 Mar 2005
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Location: The AfterMath. Otherwise, New York City.

PostPosted: Sun Mar 05, 2006 9:44 am    Post subject: Reply with quote

That's the thing about combos in ANY CCG--there's usually one single spell or small set of spells that completely nullify the actions of said combo. That goes double for the infinite looping ones, since ALL of the cogs must be present and active for the loop to successfully iterate itself without end. Take for instance, an MtG reference.

A simple combo works as such--
Wirewood Channeler (Enchanted with Pemmin's Aura) + One other elf = Infinite mana, which can be funneled into a finitely large burn spell to the opponent's head.

The Channeler puts a mana in your pool for every Elf in play, and with two elves, you get that much mana. Since you can choose blue for one of the colors, and the Aura allows you to untap the Channeler for the cost of one blue mana, you generate at least one surplus mana per iteration.

See how fragile this combo is? I can rid the Channeler of the Aura, stopping it from iterating its loop. I can kill the Channeler. I can make it so that the Channeler is the only Elf in play by killing every other elf. I can let you have the mana, and then counter or redirect the burn spell. See?

All combos work great on paper--it's just that practice tends to disqualify a lot of them because they require too much maintenance to work correctly.
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Today, these three players are after Big Bucks! But they'll have to avoid the Whammy, as they play the most exciting game of their lives! From Television City in Hollywood! It's time to 'Press Your Luck!'--Rod Roddy

The Kingdom of Loathing: An Adventurer is You! // I Seals

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Mansako
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Joined: 16 Mar 2005
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PostPosted: Tue Mar 07, 2006 8:34 pm    Post subject: Reply with quote

I dont have a single card made after Laberint of Darkness(i belive thats whats it called) expect my promo cards
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Forte
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PostPosted: Sat Mar 11, 2006 7:16 pm    Post subject: Reply with quote

My Combo is.......

>Great Dezard
>Fushioh Richie
>Soul Absorbing Bone Tower
>Vampire Lord
>Vampire Genesis
>Castle of Dark Illusion
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