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Guernsey Net Agent
Joined: 03 Nov 2005 Posts: 200 Location: Inside my head
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Posted: Wed Apr 26, 2006 8:03 am Post subject: What makes a good game? |
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I wonder what makes a video game good, we all talk about games like Mega Man or Final Fantasy but what makes them good games to play? _________________ Guernsey Adams Pierre
Want video game soundtacks? Go this site here: http://gh.ffshrine.org/soundtracks.php?r=8650 |
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Sai-kun Official Forum TF2 Addict
Age: 33 Joined: 15 Mar 2005 Posts: 987 Location: neoGAF
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Posted: Wed Apr 26, 2006 8:15 am Post subject: |
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(I think this should go in Anime+Games..but..
First off, this is my opinion. >____>
GAMEPLAY. GRAPHICS DO NOT ****ING MAKE OR BREAK A GAME. THEY HELP IT. NO JOKE. Look at Mario. Not the best grphics. Nowhere near. yet it provides one of the most unique gameplay experiences ever. >_> Take also: Katamari: Definately not the best graphics (On purpose, it seems) but one of the most addictive and fun games ever.
Yeah. gameplay > graphics.
Feel free to disagree, but you won't change my opinion. n.n _________________ all i ever wanted was the world |
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Sketch The Boy who is Very Sart
Age: 37 Joined: 14 Mar 2005 Posts: 2349
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Posted: Wed Apr 26, 2006 10:42 am Post subject: |
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Well, for starters, I think you could have given us your opinion Guernsey.
Secondly, I agree completly with Sai. Graphics are not the most important part of a game. I don't know how many arguements I've had with my friend's over the subject.
I also think innovation is important. That's why I love Nintendo, what with the DS and now the Revolution, they're changing the way we play games, and everyone is like "Nintendo is going to fail" or "Nintendo's going to stop making games" just because they're trying to be different. It sickens me that everyone thinks games have to be exactly the same time after time. _________________
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XHunter17 DS Rockman.Exe
Age: 36 Joined: 16 Mar 2005 Posts: 1650 Location: The Internet @.@
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Posted: Wed Apr 26, 2006 11:11 am Post subject: |
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hmm the number 1 thing a game needs that is importent is
Gameplay which most of you have already said.
the second only makes the game better if the gameplay is good.. and the second one would be
Story Line
then if you already have Great Gameplay when you add in stuff like better Graphics and unlockables..
but still what makes a game good is the gameplay. _________________
Rockman Music Videos, Anime Clips, Tutorials and more at the Rockman AMV Station |
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HeatShadow Hydralisk Specialist
Age: 37 Joined: 16 Mar 2005 Posts: 864 Location: Hidden within shadows....or under the table.
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Posted: Wed Apr 26, 2006 11:18 am Post subject: |
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But I thought people liked GTA and first-person shooter clones?
All jokes aside, it's doubtlessly gameplay that makes or breaks a game. The graphics could look like crap, but as long as you're having fun with it, it wouldn't really matter.
And in terms of innovation, you really have to keep that in balance with existing ideas. Innovation has to be an evolution, utilizing current concepts while adding the new ideas to the mix. The DS's stylus is a perfect example of that. Early on, companies were making games that used nothing but the stylus, making for rather awkward and unsuccessful games. More recent titles use both regular buttons and touch control together, and those are the games that are really taking off. _________________ Stuck In The Middle With You; a Metroid and Halo crossover
Devil May Cry: Renegades |
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Guernsey Net Agent
Joined: 03 Nov 2005 Posts: 200 Location: Inside my head
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Posted: Wed Apr 26, 2006 11:24 am Post subject: |
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My idea of a good game is balance between graphics and gameplay. _________________ Guernsey Adams Pierre
Want video game soundtacks? Go this site here: http://gh.ffshrine.org/soundtracks.php?r=8650 |
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Sketch The Boy who is Very Sart
Age: 37 Joined: 14 Mar 2005 Posts: 2349
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Posted: Wed Apr 26, 2006 11:29 am Post subject: |
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Okay, now can please you elaborate on that? Like maybe go into some detail? Everyone else has, why can't you? _________________
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xfyrethespooky Nebula
Age: 33 Joined: 06 May 2005 Posts: 615 Location: Check under the bed
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Posted: Wed Apr 26, 2006 1:25 pm Post subject: |
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i totally agree with XHunter. gameplay and storyline are the two most important things in a game. i like games with nice, long stories, and a lot of action. if either one of those is missing, it usually isn't that great.
the only exception that i play that lacks in the story department (only because the story isn't in every level) is the Rockman series. before you all kill me, think back. the only games with storylines the whole time were EXE and Command Mission. don't get me wrong, i love the Rockman series. _________________ just call me xfyre. not xfyrethespooky. |
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Zan banned onoes :<
Joined: 15 Mar 2005 Posts: 831 Location: jigramunt
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Posted: Wed Apr 26, 2006 1:30 pm Post subject: |
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xfyrethespooky wrote: | the only games with storylines the whole time were EXE and Command Mission. | Those are probably the only ones you've bothered to play, right? Just about every single game had a plot.
The only thing I really care about anymore are gameplay and graphics. I won't bother with the game if it's too hard to control, has unoriginal systems, or makes it impossible for me to see anything. Story isn't too important as I've said before, otherwise I wouldn't play puzzle games. |
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xfyrethespooky Nebula
Age: 33 Joined: 06 May 2005 Posts: 615 Location: Check under the bed
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Posted: Wed Apr 26, 2006 1:35 pm Post subject: |
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i wrote: | the only games with storylines the whole time were EXE and Command Mission. |
i never said no plot at all, i said the whole time, as in every level. in the Original and X series, the plot was mostly confined to the beginnings and endings of the games.
and no, i've played the Original, X, Zero, and EXE series. not just EXE and Command Mission. _________________ just call me xfyre. not xfyrethespooky. |
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Zan banned onoes :<
Joined: 15 Mar 2005 Posts: 831 Location: jigramunt
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Posted: Wed Apr 26, 2006 1:59 pm Post subject: |
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The EXE series has those intermissions where Lan wakes up and does nothing but talk and eat breakfast for a few minutes. Command Mission also has these. The original series has a more constant plot than any of the others, as it's never interrupted in the middle or split into sections. |
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XHunter17 DS Rockman.Exe
Age: 36 Joined: 16 Mar 2005 Posts: 1650 Location: The Internet @.@
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Posted: Wed Apr 26, 2006 2:32 pm Post subject: |
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xfyrethespooky wrote: | i totally agree with XHunter. gameplay and storyline are the two most important things in a game. |
well if you noticed I said
XHunter17 wrote: | hmm the number 1 thing a game needs that is importent is
Gameplay which most of you have already said.
the second only makes the game better if the gameplay is good.. and the second one would be
Story Line |
so when a game has great Game play only then can you add a plot to it..
now as I already stated Story Line is not as importent as gameplay....
just look at Tetris..... great gameplay but no story line.... did no story line make it a bad game... no! it was the fact that the way you played the game made it fun.. which is why it had such great game play...same with much of the older Atari games like Time Bandits and Asteroids. they didnt have a story line to it... but the gameplay is what made the game fun..
so you chould have a game with a really good storyline and really good graphics... but if the game has really bad gameplay then on ones going to want to buy it.... this is why you rent games..... _________________
Rockman Music Videos, Anime Clips, Tutorials and more at the Rockman AMV Station
Last edited by XHunter17 on Thu Apr 27, 2006 12:43 am; edited 1 time in total |
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MattExe Net Savior
Age: 32 Joined: 15 Mar 2005 Posts: 190
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Posted: Wed Apr 26, 2006 4:34 pm Post subject: |
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I know EVERYONE said it already. But I'd go with the Gameplay. Because good gameplay makes the game fun. :>
To me, Graphics don't really make a game. Look at a Nippon Ichi game, the graphics are 2-D, but the gameplay is awesome IMO. _________________ (Insert sig here because Matt hasn't thought up of a real one yet. D:) |
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Synchro-Kun SOS団 =/= Club!
Joined: 15 Mar 2005 Posts: 999 Location: Ordering my army of red doom to annilate anyone who hasn't go to Golden Gash yet. =(
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Posted: Wed Apr 26, 2006 8:56 pm Post subject: |
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While most already said gameplay, I myself have another important factor: replayability. You wouldn't know how bad a game is if the game gets beaten in a day or two and then starts to collect dust on your shelves. Pokemon or regular kart games, they are all good due to unlockables and hours of fun. _________________
"The food whose name is written in this note shall be eaten.".
Avatar and signature requests in here. |
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Cloud-kun Net Official
Age: 34 Joined: 15 Mar 2005 Posts: 398 Location: Purgatory
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Posted: Wed Apr 26, 2006 10:34 pm Post subject: |
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Good character designs are ultimately what make or break games for me. If I cannot find myself liking a single character from a game, I will not touch it. Somewhat like a first impression thing, I guess.
If I like a character, or many of them, gameplay matters most, unless I'm having trouble seeing something, or getting headaches playing it due to something in the graphics.
Being a fan of FFVII, I can honestly say that Plot means absolutely nothing to me. |
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Viewtiful Starman Puzzle Game Addict
Age: 37 Joined: 14 Mar 2005 Posts: 708
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Posted: Wed Apr 26, 2006 11:02 pm Post subject: |
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Same here, sorta to a lesser extent... If the gameplay or story is really good or the game's not character focused/doesn't have any characters at all then I can still like it fairly easily, but characters tend to be one of the larger deciding factors for me. |
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NumberGirl Random Entity
Joined: 13 Jan 2006 Posts: 536 Location: Kanto Region
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Posted: Wed Apr 26, 2006 11:16 pm Post subject: |
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I, too, rank gameplay as #1 in my list. But since my reasons seem to be already mentioned, I'd elaborate on #2 in my list: replay value (or replayability as Synchro mentioned)
ANY game, not just video games, survive because they have high replay value. Take monopoly, for instance. While the rules, moves, fees, taxes, etc. are the same every time, you almost never end up getting the same properties or cash on hand as in your previous play times.
What I'd like to read in this thread, though, is what a gameshark-addict has to say >_>
Edit: While I disagree that character designs aren't a factor of judjing whether or not a game is good, I must confess it was a factor in my non-purchase of a game. Not that I already judged the game in question as "not worth a second look", but there were better alternatives in disposing of extra cash at the moment. I just might get back to it when I find no new titles remotely interesting. _________________ TGS 2007:MISSED! T_T
Last edited by NumberGirl on Wed Apr 26, 2006 11:33 pm; edited 1 time in total |
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Synchro-Kun SOS団 =/= Club!
Joined: 15 Mar 2005 Posts: 999 Location: Ordering my army of red doom to annilate anyone who hasn't go to Golden Gash yet. =(
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Posted: Wed Apr 26, 2006 11:19 pm Post subject: |
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Offtopic-ness - I didn't even know is that word, though. XD. _________________
"The food whose name is written in this note shall be eaten.".
Avatar and signature requests in here. |
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NumberGirl Random Entity
Joined: 13 Jan 2006 Posts: 536 Location: Kanto Region
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Posted: Thu Apr 27, 2006 12:04 am Post subject: |
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A continuation of my earlier post (could've been missed if I just edited that one):
While I'm not a fan of board games turning into video games, Monopoly's on the GameCube, the PS2, and the PC.
For such board games to survive the test of time and even go digital is the perfect example for replay value.
Not the expected kind of example ?
Okay, here are more familiar examples:
Tetris (already mentioned earlier), and its mutations
Pong (also known as Arkanoid), and its mutations
Bubble bobble, and its sequels
These games have been called "lame", "old-school", "corny", and some other stuff, but the titles I mentioned get pulled out of the family game shelf more times than any of the Final Fantasy, Suikoden, Metal Gear Solid, Zelda, or Tales titles that we own, combined.
That's replay value. (in my POV, at least) _________________ TGS 2007:MISSED! T_T |
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Wolf Puertorican Werewolf
Age: 34 Joined: 13 May 2005 Posts: 657 Location: lol, I just did
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Posted: Thu Apr 27, 2006 3:44 am Post subject: |
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I will also go with gameplay. Look at EXE and KH, they offer action and hours of fun. Not to mention the secrets in it. I barely care squat about graphics, aslong as the game has a nice gaming style I'll take it. _________________
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