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Wolf Puertorican Werewolf
Age: 34 Joined: 13 May 2005 Posts: 657 Location: lol, I just did
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Posted: Fri Jun 16, 2006 1:13 am Post subject: Unreleased Game: Starfox 2 (SNES) |
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So, you've heard of Starfox and Starfox 64 (i'm reffering to classic gaming, do not say anything about the GCN games). But ever wondered what happened to this game in particular when it disappeared from the game store ad's and when Starfox 64 came out a bit later? Here's the deal...
Title screen
Starfox 2 was going to be the sequel to the SNES game Starfox. This game however, was different. Unlike the "I must move foward in a said trajectory" type of gaming, this game took the cake. Here, you could move to anywhere you wanted like Starfox 64's All Range Mode. Instead of just destroying enemies you have to seek targets to open a door of some base, enter it and destroy the core. Seems easy at first... but try that in Expert.
Now going to normal gameplay. In this game, the map is the most essential subject ever. You actually move the arwing on the map to enter planets or fight incoming enemies and missles. To make things clearer lets go storyline-wise. Andross survived the attack from the first game and he's doing an all out attack on Corneria. He's invaded other planets to launch missles, which 3 of them are protected by a Starwolf member (2 on normal). So, you must make sure that Corneria doesn't recieves damage because when the meter reaches 100% it's game over. So, you must protect Corneria while liberating other planets. In some cases you may have to exit a planet just to protect Corneria.
Andross sending battleships.
Map Screen
Now to the characters. This game, unlike the other 2, has 6 playable characters. Who are the new 2? The first one is a cat named Miyu and the second is a dog named Fay (AKA: The first and only female member of the team). There are 3 types of arwing, each 2 characters uses 1. There's the one whe know and love that it's piloted by Fox and Falco, there's the one with more life gauge yet slow speed which is piloted by Peppy and Slippy, and last but not least the high speed arwing that has little attack charge time / equipped with the twin blaster / and has less life gauge which are piloted by Miyu and Fay.
Character Select.
One last thing (for now): When you press select, you turn into a walker! Meaning that you can walk the planets freely!
Assorted (current) pics:
Last thing, videos:
Download: Macbeth on expert (easy to me)
Download: Space Business
Now, for my opinion on this game. I absolutely adore this game! If they had selled it, I would have it. The fact that you're not limited to just going foward makes it even better. You have to keep on moving since this game is realtime and you may even have to exit a planet just to protect Corneria from hits. Also, the first person view is quite comfortable, unlike Starfox 64's.
In short words: The game is fun and I have turned pro on it... and I'm gonna play it again. ~/o/ _________________
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Zan banned onoes :<
Joined: 15 Mar 2005 Posts: 831 Location: jigramunt
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Posted: Fri Jun 16, 2006 3:16 am Post subject: |
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So you can download roms. Good for you? |
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Wolf Puertorican Werewolf
Age: 34 Joined: 13 May 2005 Posts: 657 Location: lol, I just did
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Posted: Fri Jun 16, 2006 2:19 pm Post subject: |
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Gee Zan, how positive. However just because there is like 1 or 2 real cartdiges on the world doesn't mean that it's just rom, besides, I'm not touching the topic of it. I'm just trying to share some info of this game to the public, but if you don't care, thats fine with me. _________________
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Unknown Neo Cross Fusion!
Age: 40 Joined: 16 Mar 2005 Posts: 2933 Location: Unknown
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Posted: Fri Jun 16, 2006 3:06 pm Post subject: |
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The reason it wasn't released was because it was too similar to star fox 64.
That's it. |
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Zan banned onoes :<
Joined: 15 Mar 2005 Posts: 831 Location: jigramunt
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Posted: Fri Jun 16, 2006 3:15 pm Post subject: |
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No, it wasn't. It's unreleased because it came out too late in the SNES era. |
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Nenji Nenjiro ja ne!
Age: 37 Joined: 03 Oct 2005 Posts: 1535 Location: South...of the North Pole!
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Posted: Fri Jun 16, 2006 8:33 pm Post subject: |
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As far as I knew the game wasn't actually ever completed and released. Some people found the code and finished it off as a ROM for emulation, in which case it's not exactly hurting anyone's profits or livelihood. _________________
Previously known as "HiKaizer" |
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Wolf Puertorican Werewolf
Age: 34 Joined: 13 May 2005 Posts: 657 Location: lol, I just did
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Posted: Fri Jun 16, 2006 8:54 pm Post subject: |
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Actually, Starfox 64 is an improved version of the first one. This game is entirely different.
In the 2 released games you just went foward and foward and foward in a said trajectory (a few exeptions in 64). However, StarFox 2 is a completely different story. Instead of making your way onto Venom, Andross "invades" certain planets and sends some battleships. The invaded planets send IBPM's (missles) to hit Corneria and the Battleships send enemies (which looks like round missles on the map). You must take out all missles, all battleships, liberate all the occupied planets.
Aside that, EVERYTHING is all-range and space battles have an inmense height (up/down) to move and technically everyhere to move as long as the enemy is near.
A favorite feature in this game (which I love doing it) is the ability to use unlimited boost/brakes. The reason you can boost the time you want is because you'll have to boost like hell sometimes.
See the Landmaster in Starfox 64? Thats actually a downgraded version of the walker. The walker becomes comfortable once you learn to use it because you can move at any direction and the crosshair sets the altitude by itself depending on the enemy.
Basically, when someone's new to this, it is prefered to play almost all the game in the walker because it's mostly indoors. Or you can pull a "me" and boost on the indoors all the way and get hit many times but still make it.
However, this game sorta kept the looks of the planets to look similar to the first game with the exeption of Venom which looks nice and clean.
In another topic... An earlier Beta build of this game which introduced the all-range mode was focusing more on the 2P battle mode and some basics from the final beta. This one, had it's set of obvious differences. The screen, while not moving the arwing to any sides, had the same camera as the other 2 games which includes the way to move left and right. The boost and brakes were limited, if you were to boost/brake for a long time, the Arwing's engine would "start exploding" and it would just shake for a few seconds. That and the walker was just crap back then. But it had an additional transformation that was 90% removed from the final beta which is sorta hard to explaing because it let you move to any direction and difficult to use.
This wraps up todays session. _________________
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Lucifer Angel Angel of Shadows
Joined: 30 May 2005 Posts: 128 Location: Within The Dark Moonlight
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Posted: Fri Jun 30, 2006 2:16 am Post subject: |
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The gAme looks nice to bad it never came out. _________________
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Starone Net Official
Joined: 15 Mar 2005 Posts: 365 Location: The border between this world and the next
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Posted: Fri Jun 30, 2006 8:57 am Post subject: |
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Quite a few of Starfox 64s elements came from this game you know. |
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TriggerEXE Net Savior
Joined: 16 Mar 2005 Posts: 175 Location: Sector X-13
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Posted: Fri Jun 30, 2006 10:06 am Post subject: |
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rockmansp wrote: |
In another topic... An earlier Beta build of this game which introduced the all-range mode was focusing more on the 2P battle mode and some basics from the final beta. This one, had it's set of obvious differences. The screen, while not moving the arwing to any sides, had the same camera as the other 2 games which includes the way to move left and right. The boost and brakes were limited, if you were to boost/brake for a long time, the Arwing's engine would "start exploding" and it would just shake for a few seconds. That and the walker was just crap back then. But it had an additional transformation that was 90% removed from the final beta which is sorta hard to explaing because it let you move to any direction and difficult to use. |
I was gonna call "no way" here until you said that. The only Star Fox 2 game I've experienced is that crap version. It basically just has a menu with missions on it and no story. You just fly until you reset the game, die, or the game crashes. :eyes: Sure, you can experience the nice transforming modes, but beyond that you can't accomplish anything. I think I did manage to complete a mission once and the game halted. lol LAME. That fully finished version looks nice though.
One rumor I heard for the reason they didn't make Star Fox 2 was because of the failure of the FX game Vectron. Vectron had basically the same sort of feel about it as Star Fox 2 would have, minus the returning to the home world to save it thing. You could transform into like four different things, but the game still sucked. It was originally going to be a Transformers game, but Hasbro backed out of the deal or something. But because this game came out and was sort of similar, I think they were afraid Star Fox 2 may get compared to it and pushed aside. *shrugs* _________________ Power wielded by incompetance leads to nothing but self destruction. |
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Wolf Puertorican Werewolf
Age: 34 Joined: 13 May 2005 Posts: 657 Location: lol, I just did
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Posted: Fri Jun 30, 2006 5:26 pm Post subject: |
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About the crappy version: to beat the missions you have to destroy all "enemies" and when the "boss" comes, destroy it... then the game gets stuck.
And about the Vectron comparison.. the only thing that it can transform into is to a Walker because every stage has indoors and the switches have to be pressed with the walker. It's more like:
Reach planet
Fight StarWolf member
Enter planet
Press switches and enter base
Seek core
Destroy core
Fly in map towards next planet
Destroy any enemy you want
And repeat the first 6 steps on the other planet.
And to agree with Starone, the elements that were "saved" and transfered were:
Crosshair
All Range Mode
Star Wolf
Battle Mode
Charged Laser
Part of the Walker (Landmaster)
I think thats it.. unless I missed one or two. _________________
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TriggerEXE Net Savior
Joined: 16 Mar 2005 Posts: 175 Location: Sector X-13
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Posted: Mon Jul 03, 2006 9:27 am Post subject: |
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Well, I sort of found it the other day and it is very fun, but buggy as all get out. Not to mention sloooowww. I have to reset every so often because the screen will suddenly flash white and lock the game up. I can't play in hard mode at all because of this, though I did manage to beat it in normal. I found two different versions as well as patches, but they're still very buggy. Neat game though. You have to wonder if it'll ever be picked up again and released for DS or something.
Oh yeah, the name of that game I was comparing it to was Vortex and not Vectron. I couldn't think of the correct name for anything last time, then I got home and looked at it. D'oh! (Yes, I own Vortex. I admit to buying it way back when and having buyer's remorse, but I kept it anyway.) Vectron is actually an old Midway arcade game if I remember correctly. -_-; Not to bring up a topic within a topic, but if you own the Midway Arcade Classics Collection for PS2 (I forget which one) it has Vectron on it and its a bit like a great grand daddy of Star Fox. It even has arches to fly under on the first stage like the first stage of the original. _________________ Power wielded by incompetance leads to nothing but self destruction. |
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Falcovsleon20 Net Official
Joined: 16 Mar 2005 Posts: 345 Location: Flying around the Lylat System
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Posted: Mon Jul 03, 2006 9:34 am Post subject: |
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Quote: | In the 2 released games you just went foward and foward and foward in a said trajectory (a few exeptions in 64). However, StarFox 2 is a completely different story. Instead of making your way onto Venom, Andross "invades" certain planets and sends some battleships. The invaded planets send IBPM's (missles) to hit Corneria and the Battleships send enemies (which looks like round missles on the map). You must take out all missles, all battleships, liberate all the occupied planets.
Aside that, EVERYTHING is all-range and space battles have an inmense height (up/down) to move and technically everyhere to move as long as the enemy is near. |
That sounds a lot like the gameplay to the upcoming Starfox Command coming for DS. |
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Zippo Hoshi no Senshi
Age: 40 Joined: 10 Jul 2005 Posts: 849 Location: Pupupuland
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Posted: Tue Jul 04, 2006 7:31 am Post subject: |
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I've read a lot about SF2 on Wikipedia, and it would certainly been a fun play had it been released. Maybe with the Wii VC, we'll be able to play it on a console, whether it be official or a fan-made port. _________________
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TriggerEXE Net Savior
Joined: 16 Mar 2005 Posts: 175 Location: Sector X-13
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Posted: Wed Jul 05, 2006 7:12 am Post subject: |
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Falcovsleon20 wrote: | That sounds a lot like the gameplay to the upcoming Starfox Command coming for DS. |
From what I could tell on Nintendo.com, it's a far cry from Star Fox 2. It looks great, but definatly not the same thing. Also, it lists a release date of August 28th. How come Amazon lists it as being available to ship in 1 to 2 weeks?
Star Fox 2 would have been a great game if it had been finished and released, but as it is, when I play it, I notice it getting repetitious and the "partner" pilots can sometimes be as annoying as Navi from OoC. Constantly breaking in to tell you what you already know over and over again. -_-; _________________ Power wielded by incompetance leads to nothing but self destruction. |
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Wolf Puertorican Werewolf
Age: 34 Joined: 13 May 2005 Posts: 657 Location: lol, I just did
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Posted: Tue Jul 18, 2006 11:33 pm Post subject: |
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Whoa, being away from the PC for too long makes me miss posts.
I was actually hoping for Starfox: Command to be "Starfox 2 Reborn" since it has more of it's features than any other game.
And with Trigger's line of the partners saying unnecesary stuff... it's true. Yet the most pissed off partner is Falco "Don't come crying if you get burned!" -Falco when entering Macbeth. But thats to "help".
Aside from that, I'll take a look on Command and check for more SF2 contents. _________________
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whitefire Net Battler
Joined: 17 Mar 2005 Posts: 99 Location: youngstown, OH
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Posted: Tue Jul 25, 2006 8:24 am Post subject: |
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I say they should make star fox for the wii like this. of course with alot more stuff in it and more charaters.. but if starfox command is like star fox 2 then I can't wait to get it. _________________ a new battle, a new future, and a most distant past........ a new chapter begins!!!! |
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TriggerEXE Net Savior
Joined: 16 Mar 2005 Posts: 175 Location: Sector X-13
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Posted: Fri Jul 28, 2006 6:56 am Post subject: |
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I actually just bought Star Fox Assault (cheap off eBay) and saw that the unlockable game was Xevious... Of all things. I guess thats because Namco was the developer, but it would have been so much cooler if old Star Fox 2 was the secret unlockable game. Maybe someday it'll be released or in a game as an unlockable bonus or something.
As of right now though, I still can't get it to properly work without locking up whenever it feels like it. lol Bummer. _________________ Power wielded by incompetance leads to nothing but self destruction. |
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Wolf Puertorican Werewolf
Age: 34 Joined: 13 May 2005 Posts: 657 Location: lol, I just did
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Posted: Thu Aug 03, 2006 11:47 am Post subject: |
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After a few days and tries of uploading, I have finally uploaded the entire game play in a 48 minute video. Sorry for the low quality but uploading in dial up = bad.
~Click on me~
This is just my way of beating the game as fast as I can, plus there's a slight Mario reference at the end. I still need to figure out the requirements for it but I do know that it has to be beaten extremely fast and with no damage on Corneria.
*runz away* _________________
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