Which Style/Unison suitable for these bosses?

 
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Fortex
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PostPosted: Fri Feb 23, 2007 10:40 am    Post subject: Which Style/Unison suitable for these bosses? Reply with quote

Sorry, kinda embarassing, but i need to ask this in order to S rank some Navis. If you can put some explanation, it'll be a pleasure

MBN 2 :
Knightman V3
Magnetman V3
Forte (Real) V2 (After beating the real Forte after Planetman is defeated/Random encounter)

MBN 5 Protoman :
Magnetman SP
Protoman SP
Meddy SP
Searchman SP

I think that's that for now.
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Midnight
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PostPosted: Fri Feb 23, 2007 10:49 am    Post subject: Reply with quote

For EXE2--

You would ideally like Custom or Saito Style. Saito is just...good for close to everything against navis, and Custom is good because it allows you to have a larger hand to draw from. With this environment and its power-laden PAs and chips, having a larger hand means more options.

For EXE5--
There are one of two strategies I have used to bust navis in less than 10 seconds--Chaos Search and Forte. Chaos Search is ridiculous--2xAreaGrab + one charge shot deals anywhere from 300 to 1200 damage--maximum when the opponent is standing on the center square of the remaining rank.

The alternate strategy is to get a Forte chip, double it up with Anger or FS, and pump as many attack modifiers on it as you can. DoublePoint + Forte + Attack+30 + Navi+20 + Navi+20 yields 8 hits on each square, for a total of (60+3x20+30+20+20) x 8 x 2 = 3040 damage.

Take your pick--see what you like.
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Fortex
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PostPosted: Fri Feb 23, 2007 11:00 am    Post subject: Reply with quote

Objection here, sorry

In order to obtain Saito Style, i have to S rank all Navis. So, it's impossible to get the Saito Style before S-ranking all the Navis, thus i can't use Saito Style

I often use Dark Unison with Dark Sword and Dark Circle. Yea, those are really hurts, 400 damage and accurate if you use Area Steal once, and 300 damage and accurate if you use Area Steal twice.

And, i WILL NEVER obtain Forte chip before i S-rank all the Navis, since Forte can only be found in Nebula 6 after defeating the Chaos Lord. In order to defeat the Chaos Lord, i need to S-rank all the Navi, to open the DS gates.

Sorry for the rudeness
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PostPosted: Fri Feb 23, 2007 12:23 pm    Post subject: Reply with quote

For EXE2, you have two primary options. The first is the Gater PA, which is fairly easy to obtain. Combine Wind, Fan and any of the Gateman chips for an attack that will launch 9 projectiles at the nearest enemy, each doing 100 damage. Tack on some Attack+s to do up to 1400 damage in one shot. Be careful not to let any obstacles get in your way, or the attack will be wasted. While 1400 damage isn't enough to take out some of the V3 navis in one attack, combining Gater with LifeSword3 totals up to about 2000 damage.

The other option is the all-mighty Bodyguard PA. Combine Dropdown S, Antidamage S and one of the Shadowman chips to produce an attack that launches 18 shuriken from above onto enemies, each dealing 100 damage. A shuriken hit will stun the target, ensuring the rest of the shuriken will hit. With an Attack+30 and an Attack +20, this PA can almost single-handedly defeat any navi in the game, even Bass SP. Dropdown can be gotten from a virus in WWW Area 2, while you can obtain Antidamage by trading all three versions of Shadowman with the little kid on the airplane standing next to the chip trader.

As Midnight mentioned, Custom Style is your best bet, as is setting one of the chips in the PA as your Regular chip.

Finally, for hunting navis on the net, stock up on SneakRun and LocEnemy chips. Once you encounter your target, but don't get an S rank right away, use LocEnemy then SneakRun, then save. Run around encountering battles until the SneakRun runs out. If you don't encounter the target navi by that time, restart your game and try again. For best results, make sure your Level is as high as possible.

Good hunting!
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Hubstyle Master
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PostPosted: Sun Feb 25, 2007 11:27 am    Post subject: Reply with quote

Hmmm.... for Battle Network 2, I would use one of the Guts Styles. The first top two would be Heat or Aqua Guts.

Oh, and for MagnetMan, I make Elecball your regular chip, and wait for his black electric ball that he puts ou there, then launch your attack. The Elecball should power up to triple nine (999) if you time it right. Oh, and You have to launch it in the middle, or theres a good chance he might dodge it. It's a guarantied hit if it gets launched in the middle row.

Then, just pelt him w/ your other attacks next round. It's an easy S level against MagnetMan.

As for BN5, I have Team Colonel, so I can't help you there.
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PostPosted: Mon Feb 26, 2007 3:09 am    Post subject: Reply with quote

Guts Styles give Super Armour features, preventing you from losing any ranks if you get hit. Be careful - paralysis still can drop your rank. Fast reflexes can also help in dodging the attacks, resulting in no damage and no rank loss.

You could also use the Silver Bullet Tactic in EXE5, which nails you at least 2000 damage. Note that it won't work well for bosses that have Super Armour capabilities.

Be sure to get a Fast Gauge * and have enough memory to Default it, it speeds everything up, even when it comes to waiting after Adding some chips. Keep a Fullcust * to get new chips faster as well.

Invis is also a valuable option, as it usually comes in * code and provides defense, allowing you to aim without worrying about a hit. Open the Custom Screen immediately after using Invis and you can load up and hit with anything. Just watch out for Searchman's Scope Gun.

If you feel real evil, you can keep raiding GMDs in W3 Area 1 and obtain the (element) Blade *'s. Then you'll be able to build a Dream Sword 3 folder, which has tendencies to cream Forte and any other Navi.
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QuickMan
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PostPosted: Tue Feb 27, 2007 10:40 am    Post subject: Reply with quote

Need help with them? Others have good advice i must say, so i thought i'd add to it:
MBN 2 :

Knightman V3:
Unlike EXE5: Team Colonel, KnightMan CAN be hurt with this StoneBody, only any shot will take 1HP damage. Once he drops his StoneBody, then go nuts on him with anything you have. Having a Repair or two doesn't hurt either. Gater and H-Burst/M-Burst work very well against him too.

Magnetman V3:
He always stays in the back line.. so you have a Lance or two, that helps. A big trick to killing him is Geddon2, Invis/Shadow, then using SnakeMan V3 with a couple Wood+30's and any other attack boosters. Use that and watch his HP plummet.

MBN 5 Protoman :
Magnetman SP:
I had a hard time with MagnetMan here... but all you really need is Boomerangs, WoodNoses and CactusBalls... and if he gets on that center panel, hit him with DeltaRay.

Protoman SP:
AntiSword is your best friend here.... especially in Anger/FS. Personally, i like to be in either Magnet or SearchSoul here. MagnetSoul can stun and line him up for DeltaRay and Z-Saber. SearchSoul will hit him anywhere and the chip shuffle helps for PA's.

Meddy SP:
Once again, MagnetSoul and SearchSoul work best here. Many people may not like it, but use CosmoPrison when she is on the center line... and hopefully in FS. If you final 2 numbers are 85-99... then use NumberBall as well. NumberBall can be abused royally and it was God-send when i beat Meddy, GyroMan and SwallowMan.

Searchman SP:
Don't ever use Invis against him. The Scope Gun pierces Invis. Using SearchSoul is good when he is invisible... or attacks that hit all 9 panels. Personally, i like fighting guns with guns here. The "Silver Bullet" combo is nice here... as is Mugen/Infinite Vulcan. Using either MagnetSoul or ThunderBalls dont hurt either, while he is stunned, then it's open season on him.
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Fortex
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PostPosted: Wed Mar 07, 2007 2:46 am    Post subject: Reply with quote

A question here

Is it suitable to use Blues Soul to Fight Blues DS?
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Fragman.EXE
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PostPosted: Wed Mar 07, 2007 4:58 am    Post subject: Reply with quote

Blues likes to use all sorts of close-range attacks, and if you're using Blues Soul you have to go up-close to hit him too. Unless you have Super Armour and enough HP to take an extra hit or two, I don't suggest taking him on with Blues Soul.

However, you could load up on Moon Blade chips and charge them up at your front center panel. You'll definitely won't be able to miss him unless he steps into your area to execute an attack. If your fingers are quick you can use the Variable Sword's sonic boom code after charging it.
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Enzan Chaud
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PostPosted: Wed Mar 07, 2007 10:20 am    Post subject: Reply with quote

I find Search/Chaos Search to be very Useful in my opinion, Shuffle isn't terrible as long as you don't have any long set ups or multicodes. Napalm/Chaos Napalm could work as well... I seem to forgot how I 'S'ed him... XD;
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QuickMan
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PostPosted: Sat Mar 17, 2007 6:15 pm    Post subject: Reply with quote

Fortex wrote:
A question here

Is it suitable to use Blues Soul to Fight Blues DS?


Personally, I would use BluesChaos.. and not BluesSoul. Granted theres a chance you can screw up, but the DarkSword can do some sweet damage on him.
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Midnight
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PostPosted: Sat Mar 17, 2007 7:29 pm    Post subject: Reply with quote

If you have the ability to lock two ranks away, then SearchChaos is the better choice--yes, the base damage for the charged shot is smaller than that of the former, but having it more concentrated in a smaller area is more efficient. In one turn, Chaos Blues can do about 800 damage before the turn goes to its end--while Chaos Search can do anywhere from 600 to 2400 in that same turn.

And do not worry about the previous comment; it seems I didn't think my original advice through to the extent that I should have.
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Fortex
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PostPosted: Mon Mar 26, 2007 3:16 am    Post subject: Reply with quote

Another bosses that i want to fry :

MBN 3 White ;
Forte GS (Damn, this one is a real beast of destroyer)
Drillman V3 (He is coward and quick)

MBN 5 Team Protoman :
Rockman DS (Real, in Chaos Lord) (He attacked me with all the chip datas that i have)

Nebula Gray V2 (A little harder than the first one)

MBN 5 Team Colonel (From my friend) :
Colonel DS
Tomahawkman DS

Well, that's for now. Those bosses are really hard for an amateur player like me
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QuickMan
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PostPosted: Mon Mar 26, 2007 11:20 am    Post subject: Reply with quote

Ahhh, good old Forte GS. One of the hardest.... and easiest secret bosses. Here's how i did it: NorthWind to remove his aura, then use BodyGuard the moment he stands still... he's a sitting duck. Give him a couple single buster shots as well just for good measures. One little tip, make sure you have the BodyGuard PA lined up before you use NorthWind.
As for DrillMan V3... load up on swords. HeroSword and Muramasa works the best on him... timing is everything with those ones, though wide-based swords work better against him, like WideSword, AquaSword etc etc. He can alsobe injured with the 'triple hole' attack. Use buster shots to figure out where he is, then use FlameMan, BubbleMan or ProtoMan for best results. Having a repair chip helps as well.
Rockman DS in TeamBlues? Do you remember DarkRockman in End2? He's pretty much the same, only way more HP and attacks. ALWAYS fight him in full health and have a couple recovery chips. A UniCode folder can help you win faster, though any folder can beat him... I did it once with the XFolder.
NebulaGray V2? Do you Mean Nebula Omega, after you gain every ID on the title screen? the one with 4000HP? if you do, then abuse GyroSoul. That's how i do it.... or at the least have either AirShoes/FloatShoes.
I can't offer any god advice on Colonel DS, but as for TomahawkMan DS, load up on Fire chips and also have an Anti-Fire or two... not Anti-Wood. Reason, his totem uses the meteor attack and it does double-damage.
Hope that helps you out.
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Fragman.EXE
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PostPosted: Sun Apr 01, 2007 12:21 am    Post subject: Reply with quote

I think he meant Nebula Grey v2 as Chaos Lord. For that, just fight him as usual. Pack Air Shoes, Custom, Undershirt, and Super Armour if you can squeeze it in there.

As for Rock DS, he has no Navicust parts, I think, so feel free to blast away with chips, and maybe use Psycho Bouncer/Silver Bullet tactics.
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Fortex
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PostPosted: Sat Apr 14, 2007 8:20 pm    Post subject: Reply with quote

Thank you so much, guys.
I finally able to defeat Forte GS in EXE 3 with my own hands.
A question ;
Is it needed to S Rank all the Navis in EXE 5 to obtain their SP version chips? And what is the time limit to make the busting level into S?

Well, that's that. Thank you once again
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QuickMan
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PostPosted: Sat Apr 14, 2007 9:51 pm    Post subject: Reply with quote

Fortex wrote:
Thank you so much, guys.
I finally able to defeat Forte GS in EXE 3 with my own hands.
A question ;
Is it needed to S Rank all the Navis in EXE 5 to obtain their SP version chips? And what is the time limit to make the busting level into S?

Well, that's that. Thank you once again



Its the same as S-ranking any other navi: 30seconds or under and not getting hit.
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Midnight
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PostPosted: Sun Apr 15, 2007 6:15 am    Post subject: Reply with quote

To clarify, as there are some errors in the previous answer:

An S-rank is the only way to guarantee an SP chip drop. You can get SP chips with ranks of 10 or as low as 9, but it is more unlikely that you will do so.

Remember that the bulk of the points used to calculate rank comes from time--any time of 30 seconds or less yields 9 points towards rank. Once you pass this threshold, however, the points from time drop off so quickly that it is close to impossible to get your point total to 11+ to get an S-rank.
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Goddra2
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PostPosted: Wed Apr 18, 2007 1:37 pm    Post subject: Reply with quote

Um... I might be reviving something that needs to be left alone, but what's your ideal strategy for Gyroman V.3? No matter what I do, I can't catch him standing STILL long enough for me to hurt him... and then he hits me with that bomber technique. Evil or Very Mad
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PostPosted: Wed Apr 18, 2007 1:54 pm    Post subject: Reply with quote

We have help threads people! Use them. ;-; They weren't made to be ignored, just look around. ;-;
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