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Hubstyle Master Net Savior
Age: 32 Joined: 14 Aug 2006 Posts: 175
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Posted: Mon Mar 12, 2007 9:03 pm Post subject: Your made up Style, Soul, or Cross/Beast out |
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Simple, just make up a name for it and list the abilities. Lets see what creative Ideas you can come up with!
Here's mine.
Name: HealStyle
Element(s): varies
Abilites: Heals rapidly on Holy Panels.
Descrption: Sorta like the Shadow Style Idea, It has many elemental possibilities, like any other style, It has roll's little whip things, and is the same color, depending on the element, as the entire style (again, sorta like shadow style, except Roll's whips instead of Shadow Style's ShadowMan Body), and it's charge shot heals 150 HP.
There's my made up Style. I might think about a cross for some Navi they never made one for.
P.S. I wasn't sure where this would go. The Arcade, Game Center, or Anime, Manga, and Games, so I just posted here. Mods: feel free to move it if it's in the wrong forum... |
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Fragman.EXE Net Agent
Age: 32 Joined: 05 Nov 2006 Posts: 230 Location: On the net.
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Posted: Tue Mar 13, 2007 5:01 am Post subject: |
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Hmm, Gemini Soul. XD
Ability: Chip charge standard elementless chips to make them execute twice. The first execution of the chip will not cause flinching. Mini-Silver Bullet, anyone?
Charge Shot: 50-damage laser burst that fires diagonally and bounces like an Air Hockey. Travels a maximum of 6 panels.
Description: Light blue, with some white diamonds on the elbows, knees and helmet. Think classic Geminiman. Also casts a shadow slightly behind. |
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HeatgutsV3
Age: 34 Joined: 05 Nov 2006 Posts: 3 Location: In the Undernet, training to keep the title of UnderKing
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Posted: Tue Mar 13, 2007 6:07 am Post subject: |
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I haven't done this in a while, but here is mine:
Name: Twin Blaze Style
Element: Fire
Abilities: Can fire red and blue blaze out of your arms. Able to create fire balls and solar blaze energy to have a quick power-up.
Description: He would have a look towars aqua style but would have the arm cannon's would have a purplr lookin color and there would be sharp edges on the elbows. The shoulders would look sharp and the body would be blue with a type of gridline across it. His feet would have the same cannons as the arm and the helmet would have a red and blue visor. _________________
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PlaguedOne a.k.a. Pyo
Age: 42 Joined: 14 Mar 2005 Posts: 1227 Location: The Eye of Terror
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Heliumbunny Bacon Master
Age: 32 Joined: 10 Jan 2007 Posts: 183 Location: US
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Posted: Tue Mar 13, 2007 2:42 pm Post subject: |
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StaminaStyle-all buster stats reduced by one, unless they're at 1, and HP is doubled. can't say I've got a pic or anything, but y'know... _________________ Stop looking at my sig. Stop it. Stop it. STOP IT. WHAT PART OF STOP LOOKING AT MY SIG DO YOU NOT UNDERSTAND?!?!?!?!?! |
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Hubstyle Master Net Savior
Age: 32 Joined: 14 Aug 2006 Posts: 175
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Posted: Tue Mar 13, 2007 7:48 pm Post subject: |
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Now for a cross:
Name: Zero Cross
Element: Neutral
Abilities: Buster speed is automatically maxed out, and you gain the float shoes ability. Sword chips are plus 50 with this cross. Z-Saber chip is doubled.
Description: Megaman grows long blonde hair and is now wearing the envied Zero Armor and bears the legendary Z-Saber attached his right arm. The armor has a little bit of a new look. It looks more like it's from the X series, not the Zero series.
Charge shot: A Life Sword attack with the Z-Saber with less attack power. |
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HeatgutsV3
Age: 34 Joined: 05 Nov 2006 Posts: 3 Location: In the Undernet, training to keep the title of UnderKing
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Posted: Wed Mar 14, 2007 6:18 am Post subject: |
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Ok, here is the cross:
Name: Hero Cross
Element: None
Abilities: Your speed is increased, the buster power is doubled, and you gain a double buster that has a super charge. All sword type chips can be charged up to 40. You can use a reflect shield.
Description: Megaman turns into a white and grayish color. His helmet gains a crest on his chest. His right shoulder will gain a big shoulder pad and his left gains a smaller one. Megaman's hair grows longer and he gets a white cape that is red on the inside. His right arm turns into a sword and his left arm gets a shield. His legs are whitish gray and his feet are white.
I think this would be a cool cross. _________________
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Guardman.EXE Net Savior
Joined: 16 Aug 2006 Posts: 180 Location: hugging Wily...Don't ask...
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Posted: Thu Apr 05, 2007 6:32 pm Post subject: |
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Well, it's been a long time since I've played Mega so I forget a lot of the navis...but if I could cross with any net navi I'd probably choose...Laser or Shade, of course the possibilities are endless! _________________ Salem Paroo, Guardman's roleplay character!
(Guess which one doesn't belong!) |
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Dragonman .EXE. AMZ's Assistant
Joined: 26 Aug 2005 Posts: 274 Location: Maryland
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Posted: Thu Apr 05, 2007 7:50 pm Post subject: |
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Beast Cross (not the cyber beast)
Navi: Beastman
Type: Breaking
power: all breaking chips have a plus 30 bust. Any and all objects disappear after two shots from buster. The charge shot is like chargeman's but only the claws fly away. The attack does 90 damage at a buster level of 1 but an additional 20 is added per-level.
look: I can't really describe but it's like the one soul version Sketch man in the sprite lab. _________________ Please visit my deviant.
For the LOVE OF BAKA, VISIT!!
http://bakaseitz.deviantART.com
_____________________
sig made by XHunter17
avy mad by Synchro-kun
http://kevan.org/brain.cgi?BakaSeitz |
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Blaze8the8cat
Age: 33 Joined: 15 Dec 2007 Posts: 40 Location: Lylat system
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Posted: Mon Dec 17, 2007 9:47 pm Post subject: megaman |
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Colorsoul:
Abilities, Fire and Water Chip's strength is boostedX2
Send a miniature Rockman clone to take damage for you, at the cost of 10 life points.
Requirements, A Water and a fire chip must be offered together _________________ 'Don't make me come down there!!'~God |
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Fortex Net Battler
Age: 35 Joined: 18 Aug 2006 Posts: 97 Location: With Dark Rockman.EXE
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Posted: Tue Dec 18, 2007 11:34 am Post subject: |
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It's my turn, it's my turn
Name : X Cross
Element : Neutral
Specialty : Rock Buster Maxed Out. Float. First-Barrier
Charge Shot : Laser Buster (Damage = Buster power x 5 hits, hits one row) (kinda similiar to that of Dream Bit's laser in EXE 3)
Chip Specialty : When the HP reaches 10% left from the Max HP, a limit break chip will be available on your custom window
Limit Break Chip : Giga Crush (Shots 15 Giga Plasma Orbs to all enemy panels) (Damage = 150/orb)
Maybe that's that _________________ Your last word will become the word that will always be remembered by anybody |
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Sketch The Boy who is Very Sart
Age: 37 Joined: 14 Mar 2005 Posts: 2349
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Posted: Tue Dec 18, 2007 12:03 pm Post subject: |
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It's wise not to revive dead threads...this one is from April. D:
Please keep that in mind, thanks! _________________
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marinakoko2
Age: 28 Joined: 09 Nov 2007 Posts: 22 Location: Near teh ocean.. o.o
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Posted: Sat Jan 19, 2008 9:48 am Post subject: |
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Hawk Soul
Element: Neutral
Specialty: Air Shoes, Float Shoes, When HP is Low you can use Berserk Mode and appears in the custom screen(you cannot control him in this mode), All Sword Type Chips Plus +30, when in the same line on enemies it can use Lock Target
Charge Shot: Hawk-Rock Buster (With Attack Max & Rapid Max)
Requirement(s) to use this soul: Wind/Sword Type Chips and Max HP
Description: This is a cool soul also but beware to Berserk Mode, use only for 2 turns but you can choose chips when in Berserk Mode, Auto Lock Target on enemies on the same Line is enabled, using Wind Type Chips is doubled and enable to charge to release a powerful Hawk Claw deals 50 damage, this soul is hard to use when in Berserk Mode but it's easy to avoid Berserk Mode.
Thanks for letting me post this!! |
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G!gaBa55
Joined: 25 Jun 2005 Posts: 36 Location: Earth
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Posted: Fri May 23, 2008 7:32 am Post subject: |
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I'll post two!
Soul: SpringSoul
Type: Breaking
ChargeShot: Springloaded punch that can extend 3 squares from you and break guards.
Ability: Quicker movement, medium charging. When down to 1 HP you start bouncing on your opponents side, cracking thier panels (bouncing like the Melody viruses) until the custom gauge and you are invincible.
Soul: BurstSoul
Type: Water
ChargeShot: A weaker version of the hyperburst (doesn't flinch)
Ability: Water chips gain +30 when on a Water panel and you can charge it up to do Burst Shot. (Kinda like Napalmman's but hits randomly and attacks three squares.) Can hide like ToadSoul underwater.
(I'm actually converting those two MM7 Robot Masters to a BN form. I'm almost done, too.)
EDIT: Sorry sorry sorry sorry. Did not know this was dead until after, I read this. I have a bad habit of not looking at the dates of the posts until after. Sorry, sorry , sorry. _________________ ... Darkchips=Victory but at a cost... |
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HikariMiyuki Net Agent
Age: 30 Joined: 26 Nov 2007 Posts: 220 Location: PET
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Posted: Tue May 27, 2008 12:06 pm Post subject: |
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I actually created a Grezar Beast Out for Rockman Exe.
Ability
-Beast Breath
-Grezar Claw
-erm, he's able to shoot out sharp feathers
-his tail can increase in size for an attack.
-Falzar's screech is useable as well _________________ Your voice seems to freeze reaching me...
bokura no koe ga kimi ni todo itterumdaro...
...............
RockmanExeXRoll 4eva ^^ |
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tricky77puzzle Net Battler
Joined: 08 Apr 2008 Posts: 70
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Posted: Wed May 28, 2008 7:24 pm Post subject: |
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I created a systematic naming system for all these, if you want to use them...
Here are a few that I think would be interesting to draw (although I suck at drawing... don't expect these from me anytime soon. Maybe in about 2 to 3 years?)
[Fz/M, Pm/S] (Falzar/Megaman, Proto-soul)
[M +(ohm)] (Omega-style, this is my creation, and is based on War-Rock from Star Force.)
[M, Wr/S] (War-soul, also based on War-Rock from Star Force)
Abilities and stats for [Fz/M, Pm/S]
-Stats-
Element: [None] Type: Beast-out Swordsman
HP: 2400 as a boss, 700+ as a playable LinkNavi/TeamNavi
RegMem: 720M
Buster type: Buster
Buster speed: 0.06 seconds
Charge Shot: [None]
Charge Speed: n/a
Duration: [emotion counter drains 1 per round this is used, not per turn like regular beast-out]
-Abilities-
1. Z-Slash [Brings out the Z-Saber and claws around like mad! Does 120 damage as boss, 150 damage as player]
2. (boss only) Sonic Wave [fires out a deafening screech in all directions; paralyzes for 0.25 custom bars, or about 2.15 seconds, as well as doing 160 damage]
3. Triple Strike (Similar to Juuka-Rock as a boss in BN6, first it fires with range 2x1 ahead, then with range 1x3, and then with range 3x3 (0.75 second succession): does 70 damage per strike as boss, 60 damage per strike as player)
- Power-ups -
All battle chips, if charged for 0.75 seconds, get a x4 attack bonus.
Abilities and stats for War-soul [M, Wr/S] (not available anywhere; maybe BN5 Double Team DS could be hacked to include this?):
-Stats-
Element: None Type: Dragonic figure
HP: 12500 (!) as a boss, 1000+ as a playable LinkNavi/TeamNavi
RegMem: 460+ MB
Buster type: Buster
Buster speed: 0.85 seconds 1-time charge, 0.1x seconds rapid-fire until next custom screen
Charge shot: Plasma Thrower
Charge speed: 1.15 seconds
Duration: stable [means that it does not only last for a couple of turns; Double soul and beast-out are "unstable".]
-Abilities-
1. Plasma Thrower (If the rock-buster charged for 2 charge durations, it becomes a level-2 charge and fires out a plasma ray; does 100 damage as boss, )
2. [Boss only] Rock-explosion (Fires an explosion of rainbow-coloured waves that hits 4 random squares on your field: 5 hits, 0.9 second succession, 120 damage each)
3. Super-Saiyan Style! [A "Dragonball Z" easter egg that is only available when the custom gauge has been available on the battle screen for 2 custom-gauges, or about 17.2 seconds. by pressing L and R within 0.10 seconds of each other, a "Goku" chip appears in the Custom screen, and by selecting this and doing a double-soul or pressing the Cybeast button, Megaman gets +SS for three custom gauges, or about 25.8 seconds, not counting custom screens. In this style, all chips automatically get a x3 attack bonus, and Atk+10, Atk+30, and Atk+50 chips become Atkx2, Atkx3, and Atkx4 instead. Also, the Plasma Thrower gets a x2 boost, and all custom stats are maxed out.]
- Power-ups -
All basic elemental battle chips, if charged, get a +20 attack bonus. If an Atk+10, Atk+30 or Atk+50 chip is added, this chip also gets a +20 bonus, for a total of 40. Program advances get a bonus of +20 per chip that is used.
"RegMem" stands for Regular Memory inside the Navi itself. it's only useful for Battle Chip Challenge, where a program deck is used.
...man, am I long-winded! But I wish the Super-Saiyan style could be activated like that.
Last edited by tricky77puzzle on Thu May 29, 2008 6:09 pm; edited 1 time in total |
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BakuRenOh Net Battler
Joined: 11 Sep 2005 Posts: 83 Location: Munich (Germany)
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Posted: Thu May 29, 2008 11:19 am Post subject: |
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When I postet such a Thread a few years ago, it got deleted *lol*
But well, now I can post them again:
Name: Utra-Style
Type: Neutrum
Charge-shot: Triangle-Laser (shots with Thunder, Water or Fire-Type lasershot. Type depends on when you stop to press the charge-button; Power: 90)
Ability:
- You geht 20 Point damage less then normal
- You grow to gigantic-size like the big bosses like Duo etc., but you can't move, you only can control how your weapons blast
- You can only use standart-chips
after the third turn in this style Mega is starting his Nebula-Attack, where he makes 30 Points damage for every Battle-chip what was used in this Battle. _________________ BakuRyuu Gattai!
- BAKURENOH!!! - |
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Shadow_Dragon2
Joined: 23 Oct 2005 Posts: 29 Location: The glitch realm.
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Posted: Fri May 30, 2008 8:05 pm Post subject: |
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Name: Protoman(Blues) Masamune style
Element(s): Normal
Abilites: Attack dealt is equal to your current health
Descrption: Basically the opposite of Protoman Muramasa style. Protoman's sword does damage equal to his health, as he gets hit his power goes down, but he's super powerful at first. _________________ When all else fails hit it with a HAMMER!!!!! |
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tricky77puzzle Net Battler
Joined: 08 Apr 2008 Posts: 70
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Posted: Sat May 31, 2008 1:58 pm Post subject: |
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Shadow_Dragon2 wrote: | Name: Protoman(Blues) Masamune style
Element(s): Normal
Abilites: Attack dealt is equal to your current health
Descrption: Basically the opposite of Protoman Muramasa style. Protoman's sword does damage equal to his health, as he gets hit his power goes down, but he's super powerful at first. |
Does "masamune" actually mean anything? _________________ Favourite quote from my fanfic:
Tadashi: "Ack, this isn't the time! That server backup needs to be done now."
(Later quoted by Yuichiro) |
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Shadow_Dragon2
Joined: 23 Oct 2005 Posts: 29 Location: The glitch realm.
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Posted: Sat Jun 07, 2008 11:41 pm Post subject: |
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tricky77puzzle wrote: | Shadow_Dragon2 wrote: | Name: Protoman(Blues) Masamune style
Element(s): Normal
Abilites: Attack dealt is equal to your current health
Descrption: Basically the opposite of Protoman Muramasa style. Protoman's sword does damage equal to his health, as he gets hit his power goes down, but he's super powerful at first. |
Does "masamune" actually mean anything? | It probably does, but it's just the name of the sword maker. In japanese legend masamune was the rival to muramasa. _________________ When all else fails hit it with a HAMMER!!!!! |
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