Your made up Style, Soul, or Cross/Beast out
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Hubstyle Master
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PostPosted: Mon Mar 12, 2007 9:03 pm    Post subject: Your made up Style, Soul, or Cross/Beast out Reply with quote

Simple, just make up a name for it and list the abilities. Lets see what creative Ideas you can come up with!

Here's mine.

Name: HealStyle

Element(s): varies

Abilites: Heals rapidly on Holy Panels.

Descrption: Sorta like the Shadow Style Idea, It has many elemental possibilities, like any other style, It has roll's little whip things, and is the same color, depending on the element, as the entire style (again, sorta like shadow style, except Roll's whips instead of Shadow Style's ShadowMan Body), and it's charge shot heals 150 HP.

There's my made up Style. I might think about a cross for some Navi they never made one for.


P.S. I wasn't sure where this would go. The Arcade, Game Center, or Anime, Manga, and Games, so I just posted here. Mods: feel free to move it if it's in the wrong forum...
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Fragman.EXE
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PostPosted: Tue Mar 13, 2007 5:01 am    Post subject: Reply with quote

Hmm, Gemini Soul. XD

Ability: Chip charge standard elementless chips to make them execute twice. The first execution of the chip will not cause flinching. Mini-Silver Bullet, anyone?

Charge Shot: 50-damage laser burst that fires diagonally and bounces like an Air Hockey. Travels a maximum of 6 panels.

Description: Light blue, with some white diamonds on the elbows, knees and helmet. Think classic Geminiman. Also casts a shadow slightly behind.
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HeatgutsV3



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PostPosted: Tue Mar 13, 2007 6:07 am    Post subject: Reply with quote

I haven't done this in a while, but here is mine:



Name: Twin Blaze Style

Element: Fire

Abilities: Can fire red and blue blaze out of your arms. Able to create fire balls and solar blaze energy to have a quick power-up.

Description: He would have a look towars aqua style but would have the arm cannon's would have a purplr lookin color and there would be sharp edges on the elbows. The shoulders would look sharp and the body would be blue with a type of gridline across it. His feet would have the same cannons as the arm and the helmet would have a red and blue visor.
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PlaguedOne
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PostPosted: Tue Mar 13, 2007 11:18 am    Post subject: Reply with quote

Been there, done that. :P

http://www.rockman-exe.com/rockman/style_contest.html
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Heliumbunny
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PostPosted: Tue Mar 13, 2007 2:42 pm    Post subject: Reply with quote

StaminaStyle-all buster stats reduced by one, unless they're at 1, and HP is doubled. can't say I've got a pic or anything, but y'know...
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Hubstyle Master
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PostPosted: Tue Mar 13, 2007 7:48 pm    Post subject: Reply with quote

Now for a cross:

Name: Zero Cross

Element: Neutral

Abilities: Buster speed is automatically maxed out, and you gain the float shoes ability. Sword chips are plus 50 with this cross. Z-Saber chip is doubled.

Description: Megaman grows long blonde hair and is now wearing the envied Zero Armor and bears the legendary Z-Saber attached his right arm. The armor has a little bit of a new look. It looks more like it's from the X series, not the Zero series.

Charge shot: A Life Sword attack with the Z-Saber with less attack power.
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HeatgutsV3



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PostPosted: Wed Mar 14, 2007 6:18 am    Post subject: Reply with quote

Ok, here is the cross:

Name: Hero Cross

Element: None

Abilities: Your speed is increased, the buster power is doubled, and you gain a double buster that has a super charge. All sword type chips can be charged up to 40. You can use a reflect shield.

Description: Megaman turns into a white and grayish color. His helmet gains a crest on his chest. His right shoulder will gain a big shoulder pad and his left gains a smaller one. Megaman's hair grows longer and he gets a white cape that is red on the inside. His right arm turns into a sword and his left arm gets a shield. His legs are whitish gray and his feet are white.

I think this would be a cool cross.
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Guardman.EXE
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PostPosted: Thu Apr 05, 2007 6:32 pm    Post subject: Reply with quote

Well, it's been a long time since I've played Mega so I forget a lot of the navis...but if I could cross with any net navi I'd probably choose...Laser or Shade, of course the possibilities are endless!
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Dragonman .EXE.
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PostPosted: Thu Apr 05, 2007 7:50 pm    Post subject: Reply with quote

Beast Cross (not the cyber beast)
Navi: Beastman
Type: Breaking
power: all breaking chips have a plus 30 bust. Any and all objects disappear after two shots from buster. The charge shot is like chargeman's but only the claws fly away. The attack does 90 damage at a buster level of 1 but an additional 20 is added per-level.
look: I can't really describe but it's like the one soul version Sketch man in the sprite lab.
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Blaze8the8cat



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PostPosted: Mon Dec 17, 2007 9:47 pm    Post subject: megaman Reply with quote

Colorsoul:

Abilities, Fire and Water Chip's strength is boostedX2
Send a miniature Rockman clone to take damage for you, at the cost of 10 life points.

Requirements, A Water and a fire chip must be offered together
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Fortex
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PostPosted: Tue Dec 18, 2007 11:34 am    Post subject: Reply with quote

It's my turn, it's my turn

Name : X Cross

Element : Neutral

Specialty : Rock Buster Maxed Out. Float. First-Barrier

Charge Shot : Laser Buster (Damage = Buster power x 5 hits, hits one row) (kinda similiar to that of Dream Bit's laser in EXE 3)

Chip Specialty : When the HP reaches 10% left from the Max HP, a limit break chip will be available on your custom window

Limit Break Chip : Giga Crush (Shots 15 Giga Plasma Orbs to all enemy panels) (Damage = 150/orb)

Maybe that's that
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Sketch
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PostPosted: Tue Dec 18, 2007 12:03 pm    Post subject: Reply with quote

It's wise not to revive dead threads...this one is from April. D:

Please keep that in mind, thanks!
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marinakoko2



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PostPosted: Sat Jan 19, 2008 9:48 am    Post subject: Reply with quote

Hawk Soul

Element: Neutral
Specialty: Air Shoes, Float Shoes, When HP is Low you can use Berserk Mode and appears in the custom screen(you cannot control him in this mode), All Sword Type Chips Plus +30, when in the same line on enemies it can use Lock Target
Charge Shot: Hawk-Rock Buster (With Attack Max & Rapid Max)
Requirement(s) to use this soul: Wind/Sword Type Chips and Max HP
Description: This is a cool soul also but beware to Berserk Mode, use only for 2 turns but you can choose chips when in Berserk Mode, Auto Lock Target on enemies on the same Line is enabled, using Wind Type Chips is doubled and enable to charge to release a powerful Hawk Claw deals 50 damage, this soul is hard to use when in Berserk Mode but it's easy to avoid Berserk Mode.
Thanks for letting me post this!!
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G!gaBa55




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PostPosted: Fri May 23, 2008 7:32 am    Post subject: Reply with quote

I'll post two!

Soul: SpringSoul
Type: Breaking
ChargeShot: Springloaded punch that can extend 3 squares from you and break guards.
Ability: Quicker movement, medium charging. When down to 1 HP you start bouncing on your opponents side, cracking thier panels (bouncing like the Melody viruses) until the custom gauge and you are invincible.

Soul: BurstSoul
Type: Water
ChargeShot: A weaker version of the hyperburst (doesn't flinch)
Ability: Water chips gain +30 when on a Water panel and you can charge it up to do Burst Shot. (Kinda like Napalmman's but hits randomly and attacks three squares.) Can hide like ToadSoul underwater.

(I'm actually converting those two MM7 Robot Masters to a BN form. I'm almost done, too.)

EDIT: Sorry sorry sorry sorry. Did not know this was dead until after, I read this. I have a bad habit of not looking at the dates of the posts until after. Sorry, sorry , sorry.
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HikariMiyuki
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PostPosted: Tue May 27, 2008 12:06 pm    Post subject: Reply with quote

I actually created a Grezar Beast Out for Rockman Exe.

Ability
-Beast Breath
-Grezar Claw
-erm, he's able to shoot out sharp feathers
-his tail can increase in size for an attack.
-Falzar's screech is useable as well
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tricky77puzzle
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PostPosted: Wed May 28, 2008 7:24 pm    Post subject: Reply with quote

I created a systematic naming system for all these, if you want to use them...

Here are a few that I think would be interesting to draw (although I suck at drawing... don't expect these from me anytime soon. Maybe in about 2 to 3 years?)

[Fz/M, Pm/S] (Falzar/Megaman, Proto-soul)
[M +(ohm)] (Omega-style, this is my creation, and is based on War-Rock from Star Force.)
[M, Wr/S] (War-soul, also based on War-Rock from Star Force)

Abilities and stats for [Fz/M, Pm/S]

-Stats-
Element: [None] Type: Beast-out Swordsman
HP: 2400 as a boss, 700+ as a playable LinkNavi/TeamNavi
RegMem: 720M
Buster type: Buster
Buster speed: 0.06 seconds
Charge Shot: [None]
Charge Speed: n/a
Duration: [emotion counter drains 1 per round this is used, not per turn like regular beast-out]

-Abilities-
1. Z-Slash [Brings out the Z-Saber and claws around like mad! Does 120 damage as boss, 150 damage as player]
2. (boss only) Sonic Wave [fires out a deafening screech in all directions; paralyzes for 0.25 custom bars, or about 2.15 seconds, as well as doing 160 damage]
3. Triple Strike (Similar to Juuka-Rock as a boss in BN6, first it fires with range 2x1 ahead, then with range 1x3, and then with range 3x3 (0.75 second succession): does 70 damage per strike as boss, 60 damage per strike as player)

- Power-ups -
All battle chips, if charged for 0.75 seconds, get a x4 attack bonus.

Abilities and stats for War-soul [M, Wr/S] (not available anywhere; maybe BN5 Double Team DS could be hacked to include this?):

-Stats-
Element: None Type: Dragonic figure
HP: 12500 (!) as a boss, 1000+ as a playable LinkNavi/TeamNavi
RegMem: 460+ MB
Buster type: Buster
Buster speed: 0.85 seconds 1-time charge, 0.1x seconds rapid-fire until next custom screen
Charge shot: Plasma Thrower
Charge speed: 1.15 seconds
Duration: stable [means that it does not only last for a couple of turns; Double soul and beast-out are "unstable".]

-Abilities-
1. Plasma Thrower (If the rock-buster charged for 2 charge durations, it becomes a level-2 charge and fires out a plasma ray; does 100 damage as boss, )
2. [Boss only] Rock-explosion (Fires an explosion of rainbow-coloured waves that hits 4 random squares on your field: 5 hits, 0.9 second succession, 120 damage each)
3. Super-Saiyan Style! [A "Dragonball Z" easter egg that is only available when the custom gauge has been available on the battle screen for 2 custom-gauges, or about 17.2 seconds. by pressing L and R within 0.10 seconds of each other, a "Goku" chip appears in the Custom screen, and by selecting this and doing a double-soul or pressing the Cybeast button, Megaman gets +SS for three custom gauges, or about 25.8 seconds, not counting custom screens. In this style, all chips automatically get a x3 attack bonus, and Atk+10, Atk+30, and Atk+50 chips become Atkx2, Atkx3, and Atkx4 instead. Also, the Plasma Thrower gets a x2 boost, and all custom stats are maxed out.]


- Power-ups -
All basic elemental battle chips, if charged, get a +20 attack bonus. If an Atk+10, Atk+30 or Atk+50 chip is added, this chip also gets a +20 bonus, for a total of 40. Program advances get a bonus of +20 per chip that is used.


"RegMem" stands for Regular Memory inside the Navi itself. it's only useful for Battle Chip Challenge, where a program deck is used.



...man, am I long-winded! But I wish the Super-Saiyan style could be activated like that.


Last edited by tricky77puzzle on Thu May 29, 2008 6:09 pm; edited 1 time in total
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BakuRenOh
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PostPosted: Thu May 29, 2008 11:19 am    Post subject: Reply with quote

When I postet such a Thread a few years ago, it got deleted *lol*

But well, now I can post them again: Laughing

Name: Utra-Style
Type: Neutrum
Charge-shot: Triangle-Laser (shots with Thunder, Water or Fire-Type lasershot. Type depends on when you stop to press the charge-button; Power: 90)
Ability:
- You geht 20 Point damage less then normal
- You grow to gigantic-size like the big bosses like Duo etc., but you can't move, you only can control how your weapons blast
- You can only use standart-chips
after the third turn in this style Mega is starting his Nebula-Attack, where he makes 30 Points damage for every Battle-chip what was used in this Battle.
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Shadow_Dragon2




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PostPosted: Fri May 30, 2008 8:05 pm    Post subject: Reply with quote

Name: Protoman(Blues) Masamune style

Element(s): Normal

Abilites: Attack dealt is equal to your current health

Descrption: Basically the opposite of Protoman Muramasa style. Protoman's sword does damage equal to his health, as he gets hit his power goes down, but he's super powerful at first.
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tricky77puzzle
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PostPosted: Sat May 31, 2008 1:58 pm    Post subject: Reply with quote

Shadow_Dragon2 wrote:
Name: Protoman(Blues) Masamune style

Element(s): Normal

Abilites: Attack dealt is equal to your current health

Descrption: Basically the opposite of Protoman Muramasa style. Protoman's sword does damage equal to his health, as he gets hit his power goes down, but he's super powerful at first.


Does "masamune" actually mean anything?
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Shadow_Dragon2




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PostPosted: Sat Jun 07, 2008 11:41 pm    Post subject: Reply with quote

tricky77puzzle wrote:
Shadow_Dragon2 wrote:
Name: Protoman(Blues) Masamune style

Element(s): Normal

Abilites: Attack dealt is equal to your current health

Descrption: Basically the opposite of Protoman Muramasa style. Protoman's sword does damage equal to his health, as he gets hit his power goes down, but he's super powerful at first.


Does "masamune" actually mean anything?
It probably does, but it's just the name of the sword maker. In japanese legend masamune was the rival to muramasa.
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